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What would you like to learn about?
Posted: Fri Apr 13, 2007 3:21 am
by decklyn
Hey - seeing as how there are a couple kids sharing some great knowledge (big up deadly habit!), I thought I'd just poll you guys as to what you'd like to get tutorials on.
Deadly habit and I are discussing colluding on producing some tutorials for the dubstep massive as well.
While I dont proclaim to be any expert, I do find that when I try to teach, I learn ALOT, as I'm forced to cover all the angles, so I've been enjoying creatively dealing with different produciton issues. Seeing as how I currently lack time to actually work on tracks, its letting me bank alot of inspiration for later exploration.
Just post here and I'm sure iether myself or deadly habit, or both of us can get to it.
Posted: Fri Apr 13, 2007 8:11 am
by daft cunt
Well, 1st thank you for offering this. You've been so helpful to me and most probably everybody else here so far.
1st thing that comes to my mind is BASS PROCESSING
If memory serves you're a z3ta user too. So, I'd like to know where you stop working on z3ta to go with Kontakt: do you just get the usual 2xdetuned waveforms and then process with the sampler, or do you go more complex and how far?
About Kontakt then, almost every post I read say the same thing: apply effects, resample, repeat and so on. I don't ask for a guide to make great bass sounds without an effort, just some further explanations on the process.
Posted: Fri Apr 13, 2007 10:15 am
by smudge
Things I'd like to know:-
What swing quantisation/groove are you lot applying to your tunes?
Where the hell do Search and Destroy get those 94/95 jungle style vocals that float in the background of their tracks?
How Toasty Boy can be such a don?

Re: What would you like to learn about?
Posted: Fri Apr 13, 2007 10:37 am
by auralassassin
decklyn wrote:Hey - seeing as how there are a couple kids sharing some great knowledge (big up deadly habit!), I thought I'd just poll you guys as to what you'd like to get tutorials on.
Deadly habit and I are discussing colluding on producing some tutorials for the dubstep massive as well.
While I dont proclaim to be any expert, I do find that when I try to teach, I learn ALOT, as I'm forced to cover all the angles, so I've been enjoying creatively dealing with different produciton issues. Seeing as how I currently lack time to actually work on tracks, its letting me bank alot of inspiration for later exploration.
Just post here and I'm sure iether myself or deadly habit, or both of us can get to it.
Post a tutorial on mixing records, so some people might actually do it sometime

Posted: Fri Apr 13, 2007 1:35 pm
by sully_shanks
smudge wrote:Things I'd like to know:-
What swing quantisation/groove are you lot applying to your tunes?
Where the hell do Search and Destroy get those 94/95 jungle style vocals that float in the background of their tracks?
How Toasty Boy can be such a don?

haha good 1
Posted: Fri Apr 13, 2007 6:59 pm
by deadly_habit
smudge wrote:Things I'd like to know:-
What swing quantisation/groove are you lot applying to your tunes?
Where the hell do Search and Destroy get those 94/95 jungle style vocals that float in the background of their tracks?
How Toasty Boy can be such a don?

alot of jungle sounding vox are sampled from soundclashes
also do a search on the grid for the dubwise sample thread
Posted: Fri Apr 13, 2007 7:39 pm
by subframe
swing. I mean, on the one hand I understand it. On the other hand, I end up blindly swinging stuff til I get it right, never quite sure why....
Posted: Fri Apr 13, 2007 7:59 pm
by fubar
listen to some count basie or duke ellington
Posted: Fri Apr 13, 2007 9:27 pm
by nospin
layering drum sounds. by all means i get the concept, and get decent results when i attempt it, but i'd like to know specifics of what other people do when they sit down and design drum sounds. maybe you can make a little sample pack and give us a real tutorial on a peice of software that is widely accessible. haha that'd be a lot more work than i'm sure you're looking for, but would be appreciated.
Posted: Fri Apr 13, 2007 10:00 pm
by deadly_habit
NoSpin wrote:layering drum sounds. by all means i get the concept, and get decent results when i attempt it, but i'd like to know specifics of what other people do when they sit down and design drum sounds. maybe you can make a little sample pack and give us a real tutorial on a peice of software that is widely accessible. haha that'd be a lot more work than i'm sure you're looking for, but would be appreciated.
def doable but simple to say eqing and using send channels along with asdr is pretty much the technique
Posted: Fri Apr 13, 2007 11:08 pm
by daft cunt
NoSpin wrote:layering drum sounds. by all means i get the concept, and get decent results when i attempt it, but i'd like to know specifics of what other people do when they sit down and design drum sounds. maybe you can make a little sample pack and give us a real tutorial on a peice of software that is widely accessible. haha that'd be a lot more work than i'm sure you're looking for, but would be appreciated.
I was just listening to Elemental's Soul Fire (this guy totally rocks the ruff area). At the end there's a long sequence with only the drums, you can learn so much about the process just by listening carefully to it. If you don't have the track, find it. Sound is very clear and the fact that there's absolutely nothing but the drums makes the understanding real easy.
Made me realize I could use a tut for good sounding hats. Possibly snares too.
Posted: Mon Apr 16, 2007 11:16 am
by juffajo
Daft tnuc wrote:Well, 1st thank you for offering this. You've been so helpful to me and most probably everybody else here so far.
1st thing that comes to my mind is BASS PROCESSING
If memory serves you're a z3ta user too. So, I'd like to know where you stop working on z3ta to go with Kontakt: do you just get the usual 2xdetuned waveforms and then process with the sampler, or do you go more complex and how far?
About Kontakt then, almost every post I read say the same thing: apply effects, resample, repeat and so on. I don't ask for a guide to make great bass sounds without an effort, just some further explanations on the process.
yep yep, thats exactly what i need to know too, at the moment i don't do any resamplin, don't fully understand why it's neccessary...
Posted: Mon Apr 16, 2007 11:51 am
by decklyn
juffajo wrote:Daft tnuc wrote:Well, 1st thank you for offering this. You've been so helpful to me and most probably everybody else here so far.
1st thing that comes to my mind is BASS PROCESSING
If memory serves you're a z3ta user too. So, I'd like to know where you stop working on z3ta to go with Kontakt: do you just get the usual 2xdetuned waveforms and then process with the sampler, or do you go more complex and how far?
About Kontakt then, almost every post I read say the same thing: apply effects, resample, repeat and so on. I don't ask for a guide to make great bass sounds without an effort, just some further explanations on the process.
yep yep, thats exactly what i need to know too, at the moment i don't do any resamplin, don't fully understand why it's neccessary...
Cool alright. Writing my last couple exams this week, then I've got a couple things lined up. I've got a little tutorial on the new york trick and parallel compression started, and I'll do something on a general process for bass creation in kontakt. Make sure you check out deadly habit's kontakt wobble tutorial! It's really good! Wish I found it a year ago.
Posted: Wed Apr 25, 2007 10:12 pm
by blk plague
sampling/remixing.
Posted: Wed Apr 25, 2007 10:54 pm
by deadly_habit
BLK PLAGUE wrote:sampling/remixing.
what specifically?
Posted: Thu Apr 26, 2007 12:13 am
by blk plague
theres a track on the first kosheen album that id like to make into a dub. how do i do this? the best ive come up with is chopping the samples i need(audacity) and loading them into soundtrack loop utility(mac) but still its hard to get all the notes properly quantised or to even have the loop played in 1,2 or 4 bars. for instance, how was skream able to remake "who dub" or zinc flipping midnight request into 180bpm madness? if this was an mpc, id be giving you tips but im lost on the software aspect.
Posted: Thu Apr 26, 2007 4:36 am
by mushug
BLK PLAGUE wrote:theres a track on the first kosheen album that id like to make into a dub. how do i do this? the best ive come up with is chopping the samples i need(audacity) and loading them into soundtrack loop utility(mac) but still its hard to get all the notes properly quantised or to even have the loop played in 1,2 or 4 bars. for instance, how was skream able to remake "who dub" or zinc flipping midnight request into 180bpm madness? if this was an mpc, id be giving you tips but im lost on the software aspect.
everyone has his technique, but i mostly select and cut the sequence i want in a sound editor (software like sound forge or wavelab)... then apply some time stretching on it (to the tempo i want in the remix) if this is done properly it will fit on bar of the sequencer.
after these steps i also like to cut the sequence in shorter clips so I can play around more (recycle is great for this cutting task). this last step is also pretty useful if you're sampling live played sequences that aren't really 100% in tempo, with that smaller clips you can move them back or forward so they can match perfectly with your project.
there are lots of ways of doing things, i did a tune that had a guitar sampled sequence that didn't fit to the bar but with some delay+reverb sorted it out, it also depends on the track you're working and the effect you want...
hope this helps in some way.
Posted: Thu Apr 26, 2007 4:47 am
by deadly_habit
BLK PLAGUE wrote:theres a track on the first kosheen album that id like to make into a dub. how do i do this? the best ive come up with is chopping the samples i need(audacity) and loading them into soundtrack loop utility(mac) but still its hard to get all the notes properly quantised or to even have the loop played in 1,2 or 4 bars. for instance, how was skream able to remake "who dub" or zinc flipping midnight request into 180bpm madness? if this was an mpc, id be giving you tips but im lost on the software aspect.
which tune?
heh best off hunting acapella down first
christ first time saying
Posted: Thu Apr 26, 2007 11:42 am
by blk plague
there are a handful of tunes in that album that could work either vocally or instrumentally.
Posted: Thu Apr 26, 2007 8:38 pm
by blk plague
mushug,
i think thats whats missing-time stretching. would you know if this is possible with audacityu or should i move on to another bit of software? thanks for your time brov, your chest!