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				Bugsky - Sustainability
				Posted: Wed Mar 30, 2011 5:13 pm
				by bugsky
				Hey,
Been away from the forums for a while now, due to many personal and work reasons. 
Still been on the producing, of course.
This is my latest creation, which I would love some feedback on - leave any links to anything you got and I'll happily have a listen too.
Soundcloud
If you want a copy of the track let me know too and I'll swing one your way.
Peace
 
			
					
				Re: Bugsky - Sustainability
				Posted: Wed Mar 30, 2011 6:03 pm
				by continuumdnb
				there's some really great sound design in this, love that reverby rising synth. The song is arranged very, very similarly to a liquid dnb track- do you listen to much, was that intentional? (Just to be clear, it's definitely not a bad thing, I was just interested). Only thing I'm not a fan of is the chord progesssion. It's difficult to articulate exactly why though, sorry.
keep up the good work.
			 
			
					
				Re: Bugsky - Sustainability
				Posted: Wed Mar 30, 2011 6:24 pm
				by rhek
				Loved this. Quite Amon Tobin Esque. Literally the only thing I can say is spend some time on the mastering.
			 
			
					
				Re: Bugsky - Sustainability
				Posted: Wed Mar 30, 2011 6:46 pm
				by bugsky
				continuumdnb wrote:there's some really great sound design in this, love that reverby rising synth. The song is arranged very, very similarly to a liquid dnb track- do you listen to much, was that intentional? (Just to be clear, it's definitely not a bad thing, I was just interested).
I don't listen to as much dnb as I used to. I did go for a pretty standard 16/32 bar arrangement. It wasn't my intention for it to be like a liquid dnb track however.
Thanks for the kinds words either way. 
rhek wrote:Loved this. Quite Amon Tobin Esque. Literally the only thing I can say is spend some time on the mastering.
Damn, what a compliment. Strange, as you are not the first person to say it sounds like Amon Tobin! Not a bad thing, though 
 
I agree, the tracks needs some more polish in the mastering area. Needs some more panning too, I think, especially when a lot of elements are coming in together - things get a bit swamped.