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Screenshot of a current mix project

Posted: Fri Nov 18, 2011 6:03 pm
by Sharmaji
Image

considering that folks are always asking about mixdowns, I figured i'd share the backend of a current mix for a client. This is a super-energetic, vocals and resampled-wobble driven dancefloor tune.

This is a shot of my busses/auxes-- most of my "mixing" occurs here. I get tone, balance of elements in groups, panning, and sidechain compression at the track level; interaction, vibe, and gain structure happens at the bus level. it's also where my sends are, so you see the majority of the parallel processing that's going on.

busses 1-6 are my standard mix template; everything else gets added per the project.

working L-R:
busses 1-4 are my main FX sends:
bus 1 is a 2 second-long plate verb, hipassed in the plug at about 200hz or so I think. I start using a bunch of this, and wind up using very little, as volumes get balanced.
bus 2 is a very short room verb, good for widening up sounds a bit.
bus 3 is a hipassed 1/4-note delay
bus 4 is a bandpassed 3/8 delay with a lot of feedback. it sometimes gets sidechained to an element; didn't need it this time.

bus 5 is my standard drum bus, and probably the single-most important FX chain in the mix. On this one, we've got the rocket compressor working in parallel; i think it's hitting at all-buttons-in mode to act as an 1176 compressor, nice and thick. medium-fast attack for snap, as fast a release as I can get w/o distortion, the overload circuit is engaged for even more energy, and volume compensation is on. I dial it in so that the signal's about 50/50 wet/dry, maybe more, maybe less; there's also a hipass feature in the comp's circuitry, much like the API2500 and others, that lets the low-end pass through uncompressed. definitely using that.

after that, the vintage warmer is also working in parallel, to add volume and some 16k back post-compression.
the event horizon is then barely working as a clipper and limiter-- again, for intensity, and just a bit of limiting.
the vibeEQ then adds just a bit of high and low shelf EQ-- gets adjusted throught the mix process, mainly to make sure that the drums stay bright and thick enough.

as a whole, that's the drum bus, but it's definitely not the end of the drum treatment.

bus 6 is my last real send, a 3-second long hall sampled from the bricasti M1 unit-- an AMAZING reverb unit that somone very painstakingly made IR's of. Whoever that person is-- thank you.

busses 7,8,9 and 10 are different wobble treatments, which are then summed together at bus 14. The bounced wobble had a lot going for it, but it was too dark, too skreechy, and not edgy enough-- a tough balance. I ran it through some hardware to get more harmonics and a bit of limiting, and then split it out to 3 processed bands and one dry band. the low end got cleaned up and had some sub added-- not so much for super-lows, but for punch. the middle band got the phaser treatment in parallel, really brought out the edge, but not on the fizzy top end. the tops got flanged in parallel and sweetened w/ EQ, and then sidechained off the snare. Finally, the dry version of the wobble gets brought in, for energy and impact. at bus 14, they all get worked on together-- some parallel compression for energy, a very gradual low cut to get rid of the buildup post-processing, and then boosts at 320hz and 1.2k, as well as a shelf at 10k and-- couldn't do it all with 1 vibeEQ, so used 2. the sony inflator helps remove any and all dynamics from the wobble, and the whole thing is then sidehchained off of the free channel by about 2db-- keeps the drums popping, and the wobble still feeling loud while not actually being that loud.

not a ton going on w/ the vox, just some compression, limiting, and high-end boost after compression-- the compression is opto, which adds thickness, but you do lose some 12k in the process. Often that doesn't make a difference, but in stuff like this, you need the vocals to at least compete w/ the synths.

the other synths-- mostly pads, a reece, and a few arpeggiated bits-- are processed by themselves, and then grouped together for the sake of keeping the mix more user-friendly. If i need to bring everything down, i can just do it via the bus. They got a bit of 300hz to fill out the low-mids, and a bit of 10k to keep some air in the mix.

the "FREE" channel is just that-- something i can use to send things totally dry to the master bus. 2 of the kicks and 1 of the snares are going there-- sort of extra-parallel processing.

The exciter is one of 3 "energy" sends-- various parts of the wobble get sent to it to really hone in the highs and harmonics, as well as the top end of the kick and a bit of the shakers. handy as a mix is nearing completion, and the character of the high end needs to be balanced out across elements. If the synths feel super up-front and energetic but the cymbal elements feel a bit dull, and EQing isn't helping the situation, this can really do wonders.

the "bandpass" send is mainly for a vocal treatment, and gets routed through the vocal master, but the compression on it made for some nice hihat interaction and stuff. don't be afraid to send things where they're not supposed to go; if you need more volume from a synth, sometimes sending it to your drum bus can help bring up the energy, etc.

the "crush" send is a camel crusher that's then obnoxiously boosted at 5k and even more obnoxiously transient-designed. it's another parallel thing to help elements really pop- the kick, snare, and i think a bit of one of the reeses got sent here.

finally, all the SFX are routed together, again just to keep mixing easy. You'll note that the sub bass isn't present at the bus level, which is by design; if I want more sub, all i have to do is turn down these busses, and the sub will instantly be more present in the mix.

FInally, on the master, I added a 2db boost at 12k-- helped the whole mix shine a bit. I generally don't eq at the master, but it sounded better this time around, and rules are made to be broken. There's a compressor working at 4:1, 30ms or so attack just to add some more punch to the mix, and an adaptive limiter-- because clients like to hear mixes at a relative volume to everything else.

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 7:34 pm
by Discern
big up

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:29 pm
by blinx
:o holy cow..... you just blew my :q: mind

Are you mastering it too? or is that getting sent out to a mastering house? if you are doing it i would lvoe a pci or two of that too.

Thanks!

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:36 pm
by nowaysj
Holy stillwell plug batman.

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:48 pm
by Sharmaji
blinx wrote::o holy cow..... you just blew my :q: mind

Are you mastering it too? or is that getting sent out to a mastering house? if you are doing it i would lvoe a pci or two of that too.

Thanks!
we'll see. i'd prefer not to master my own mixes, especially if it's getting released as part of an EP/LP w/ other folks' material, but who knows?

nowaysj wrote:Holy stillwell plug batman.
trust, they're that good. the vibe EQ and rocket are 2 of the best mix tools on the market-- and $50 each! the rocket's somewhere between an 1176 and an API comp, but with the wet/dry balance-- it's got its own thing going on, sure, and is definitely not the cleanest compressor out there, but i'm rarely going for clean in compression.

and the vibe EQ kinda sounds like a pultec, but works completely differently from a pultec (though you can sort of cut & boost at the same notch, as you can on a pultec).

seriously, they should hire me to sell these things.

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:49 pm
by wub
It's late here, so I'm going to right a proper response tomorrow, but for now can I just say GOD FUCKING DAMN. This is a quality thread, biggups 8)

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:50 pm
by blinx
I totally get you dont want to master your own stuff i jsut would like to see this but for the master stage too. :)

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:51 pm
by cor_grimey
wicked thread, quick question I always thought to keep the low 30-50 ish just for sub (sine) but you got your low wobble there with the subbass plugin aswel , does it not make the low end too fullup? also when you say the drum bus is working in parallel i thought you had a compressed bus and a dry uncompressed bus then balance the two but you only got 1 drum bus .
sorry if the questions are dumb to you.
Cheers

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:53 pm
by blinx
Hes doing parrellel inside the compressor itself using the dry/wet knob i believe.

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 10:59 pm
by Sharmaji
^exactly

@cor... don't believe things you hear on the internet. In general your kick needs weight at 50hz, your snare may or may not have energy going on down there, and other things might as well. Prioritize, yes, but i always want to keep some actual bottom in the kick.

it's a different story in d&b, where the rhythms are that much faster and denser, but even now-- whatever's big on beatport has some huge kicks. Also i'm a drummer from the start, and i want my bass drum to sound like a bass drum, no matter what... depends on the song, obviously, but i'm REALLY sick of hearing anemic, 100hz kicks.

w/ the low-end of the wobble, the sub enhancer is working more to replace and clean up the original low end, which was flabby and lacked power. it gets controlled in the end, by a rolloff in the summing channel, but the goal w/ that specific channel was to have a better-sounding low end for the wobble on the way in.

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 11:19 pm
by cor_grimey
cheers for reply yeh i hear you re the kicks ,nice one!

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 11:22 pm
by Mad_EP
@ Sharmaji -

Agreed. Limp-dick no weight kicks = Fail.

Re: Screenshot of a current mix project

Posted: Fri Nov 18, 2011 11:40 pm
by Depone
Will reply tomorrow, as its too late here too. But yeah I buss up a heeelllaaaaaaaaaavalot too. thats what it comes down to now is the final busses (8-15 busses for final mixing etc)

Re: Screenshot of a current mix project

Posted: Sat Nov 19, 2011 3:20 am
by ketamine
For volume, you mind sharing your exact AdLimit settings?

Re: Screenshot of a current mix project

Posted: Sat Nov 19, 2011 3:41 am
by Sharmaji
^ turn up the input scale until we're just about hitting digital 0 on the input; generally that's enough, w/ the 3db standard output boost in the AdLimit. i'm not a big fan of the adlimit as a tool, it's quite colored in the high end, but it generally makes a good mix sound louder w/ just 1 or 2 steps. I should get back into using the L2 tho, but that'd mean i'd have to buy an ilok... damn waves.

as absurd as it still sounds to me, i try to send clients mixes that are about -8 to -6 RMS, once the limiter's on.... what's considered loud nowadays is SUPER F*CKING LOUD

Re: Screenshot of a current mix project

Posted: Sat Nov 19, 2011 3:51 am
by nowaysj
Wait, that is a premastered mix with an rms of -8 to -6?

Re: Screenshot of a current mix project

Posted: Sat Nov 19, 2011 3:56 pm
by Sharmaji
nowaysj wrote:Wait, that is a premastered mix with an rms of -8 to -6?
nada-- when i'm mixing, it's usually down around -10 to -12, if i'm peaking around -6 to -3. the higher rms is for limited mixes sent to clients.

Re: Screenshot of a current mix project

Posted: Sat Nov 19, 2011 4:43 pm
by ChadDub
No idea what any of that meant. I suck.

Re: Screenshot of a current mix project

Posted: Sat Nov 19, 2011 7:51 pm
by Anne Droid
ChadDub wrote:No idea what any of that meant. I suck.

lol


still reading... damn bro thanks for sharing

Re: Screenshot of a current mix project

Posted: Mon Nov 21, 2011 8:37 pm
by nowaysj
Sharmaji wrote:
nowaysj wrote:Wait, that is a premastered mix with an rms of -8 to -6?
nada-- when i'm mixing, it's usually down around -10 to -12, if i'm peaking around -6 to -3. the higher rms is for limited mixes sent to clients.
fewh, you had me worried there for a minute!