"Make Unique"
Posted: Mon Aug 27, 2012 1:47 am
Such a great button
FLjonahmann wrote:Where is the button?
I like to run an audio file through Absynth as an effect plugin. Randomise/mutate and blend with the original signal. Repeat if needed.
If you're willing to bounce down, you can just use the 30min demo version.
HOW, its so usefulRandoRando wrote:i hated that button.
Also annoying that it saves them in the same directory as the original. Sometimes i'll download a sound from freesound and open it from my downloads folder. Now my download folder is full of blahraindropsblahblahmetalicsound-Part2#5.wav etcNologix wrote:Agreeing. I'd be very surprised if this was in FL only but not in any other DAW.
The only thing about it that annoys me is that it always saves the unique clips unique on the HDD. I'd like to just keep it "project intern"
It doesn't, Make Unique uses the original file and Make Unique as Sample creates a new clip (unless I'm horribly mistaken). Make Unique takes up a fuckload of memory though, say you're using a 4 min WAV file and wanna use a short snippet, and make that unique, it loads up the entire .WAV again even though you're only using part of it. For that you wanna be using make unique as sample, to save memory in the project. That way it'll save just the piece you're using as a new sample.Nologix wrote:Agreeing. I'd be very surprised if this was in FL only but not in any other DAW.
The only thing about it that annoys me is that it always saves the unique clips unique on the HDD. I'd like to just keep it "project intern"
What do you mean?RandoRando wrote:i just used edison to make something unique,
put said sound that you wanna make unique into its own mixer channel, right click on the mixer channel and open audio logger, record which part i want to be unique and drag it back into the playlist. It was just more organized to me, cause little did i know, make unique was making its own unique in some random image line folder that got to be a couple gigs big, at least with the edison method i can save it where i want, and name it what i wantBrothulhu wrote:What do you mean?RandoRando wrote:i just used edison to make something unique,
The macro Purge Unused Audio Clips should do that theoretically. And/or disable the option to stream audio from disk too, then it should stay only in RAM I think. Dunno about deleting them from the drive itself, but I know if you undo a bounce or a recording, it will delete them from the hard drive. It might be a safety thing so people don't screw up projects.Maxxan wrote:There should be a good function to delete the takes you didn't end up using though as this clogs up the drive like hell, and sometimes you don't even use it in the final product.
Its quite awesome, but those recordings do seem to end up in a generic map with shitty names unless you go for 'save as' in the audio clip and put it sometwhere manually.RandoRando wrote:put said sound that you wanna make unique into its own mixer channel, right click on the mixer channel and open audio logger, record which part i want to be unique and drag it back into the playlist. It was just more organized to me, cause little did i know, make unique was making its own unique in some random image line folder that got to be a couple gigs big, at least with the edison method i can save it where i want, and name it what i wantBrothulhu wrote:What do you mean?RandoRando wrote:i just used edison to make something unique,
explain?epochalypso wrote:make unique as sample >>
probably worth upgrading to fl10 just for that
say you slice a word out of a vocal in an audio clip, you go make unique as sample and it bounces the word down as a new file, instead of just cloning the whole vocal.Gewze wrote:explain?epochalypso wrote:make unique as sample >>
probably worth upgrading to fl10 just for that