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how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 12:02 am
by SHOWSTOPPA
What is the process behind getting your kick to sound bouncy? such as 17 seconds into

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 12:13 am
by AxeD
Are you designing your own kicks? Maybe you can just sample it.
Doesn't sound like there's a lot of processing done, basic drumsynth sound.

Tune sounds whack to me though, bet you can do better with whatever kickdrum.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 12:49 am
by JockMCPlop
i remember seeing a masterclass with Mistabishi where he layers the sound of a football (soccer ball) being kicked against a wall over his kick, and a basketball bouncing over his snare. The trick is to get a nice thud, and some huge velocity (real life velocity, not midi lol). The velocity of the sample is what creates a 'bounce'' ie the hard the football hits the wall the bouncier it will sound.




Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 5:18 am
by SHOWSTOPPA
AxeD wrote:Are you designing your own kicks? Maybe you can just sample it.
Doesn't sound like there's a lot of processing done, basic drumsynth sound.

Tune sounds whack to me though, bet you can do better with whatever kickdrum.
I use sample packs and re process them, so i don't think i design my own kicks. and ive always thought sampling from mp3's is a bad technique after its been converted from wav?
JockMCPlop wrote:i remember seeing a masterclass with Mistabishi where he layers the sound of a football (soccer ball) being kicked against a wall over his kick, and a basketball bouncing over his snare. The trick is to get a nice thud, and some huge velocity (real life velocity, not midi lol). The velocity of the sample is what creates a 'bounce'' ie the hard the football hits the wall the bouncier it will sound.
Nice, i need to invest in a field recorder.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 7:21 am
by RandoRando
thanks for posting that jockmc

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 7:24 am
by Eat Bass
JockMCPlop wrote:i remember seeing a masterclass with Mistabishi where he layers the sound of a football (soccer ball) being kicked against a wall over his kick, and a basketball bouncing over his snare. The trick is to get a nice thud, and some huge velocity (real life velocity, not midi lol). The velocity of the sample is what creates a 'bounce'' ie the hard the football hits the wall the bouncier it will sound.



awesome! do you have any samples of a basketball and football being kicked/bounced?

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 7:35 am
by Electric_Head
http://www.freesound.org/search/?q=bask ... advanced=0

Freesound is an excellent resource for most things field recording.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 11:30 am
by AxeD
To get a kick sound like this, there's really no need to slam basketballs into the wall though.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 11:32 am
by Electric_Head
I couldn't agree more AxeD.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 12:17 pm
by JockMCPlop
AxeD wrote:To get a kick sound like this, there's really no need to slam basketballs into the wall though.
this is true, but there's no harm in trying out wacky things once in a while. I also think its just a case of understanding the ideal properties of the sample that you're looking for. The basketball/football thing just helps to to keep clear in your mind exactly what properties make a kick sound good.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 1:56 pm
by AxeD
Yeah definitely worth experimenting with stuff like this.
Personally, it doesn't fit well into my workflow. I just do a lot of synthesis, but I'm trying to cram more sampling
into productions these days.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 2:05 pm
by Today
resonant filter enveloped could do it

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 8:34 pm
by dublerium
AxeD wrote:Yeah definitely worth experimenting with stuff like this.
Personally, it doesn't fit well into my workflow. I just do a lot of synthesis, but I'm trying to cram more sampling
into productions these days.
I rarely reach for a synth, and if I do It'll just be for a base sound and then i'll generally resample it and make multiple elements out of it. My tunes are pretty much all sample based.

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 11:25 pm
by Genevieve
Uhh, there's something compression bidness going on there though, no? slow attack giving it that 'sucking' sound?

Re: how to get a bouncy kickdrum

Posted: Tue Oct 02, 2012 11:28 pm
by elyhess
AxeD wrote:To get a kick sound like this, there's really no need to slam basketballs into the wall though.
layering i suppose?

Re: how to get a bouncy kickdrum

Posted: Fri Oct 12, 2012 1:38 am
by SHOWSTOPPA
For anyone who might be interested.. Here is the kickdrum I was looking for.

Soundcloud

Re: how to get a bouncy kickdrum

Posted: Fri Oct 12, 2012 1:27 pm
by hasezwei
sounds like your basic psytrancy laser gun kickdrum, kinda wack imo.
just stick a sine in a sampler and mess with the pitch envelope -> there you go

Re: how to get a bouncy kickdrum

Posted: Fri Oct 12, 2012 1:37 pm
by hasezwei
or you can take it to the next level.
get your sampler (i use battery for this) and load in some random sounds, any sounds really. i like field recordings but synthesized stuff works fine too.
then play with pitch envelopes on every sample, play with the sample start position, assign various parameters to velocity and put in some midi patterns to hear the effect.
you can probably squeeze some sort of percussion out of every sound. some are good for kicks, some good for woodblock-y type stuff, some are nice for hihats.

that way you'll get unique and expressive drumsounds quickly.

take that to the the next level by layering these sounds with your percussion samples, maybe some reverb tails or just the thud of a kick underneath your crunchy sound that used to be a river flowing.
this is where multiband compressors come in handy, but at this point we're approaching rocket science levels of production that really aren't necessary.

designing percussion can be just as fun and ridiculously time-consuming as making basslines.
so next time you're multiband processing a distorted mess of a bass sound that's been resampled 50 times why not give your percussion the same attention instead? heck you might even end up with a unique sound!