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Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Wed Nov 28, 2012 5:52 pm
by clayrocks
Hi,
here is my new track with supersaws :)
Personally i think it is my best track yet.
SoundcloudFeedback appreciated as always.

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Thu Nov 29, 2012 8:20 am
by wub
The kick/snare are both quite weak and getting lost in the mix. Maybe have a look at their EQing in relation to the other elements to get them to stand out a bit more.

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Thu Nov 29, 2012 6:06 pm
by clayrocks
Ok thanks wub :) i will have a go at changing the EQ and if that doesn't work i'll change the kick and snare

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Wed Dec 05, 2012 9:36 pm
by clayrocks
Gonna bump this one, to see if anyone else has feedback? :)

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Thu Dec 06, 2012 10:09 pm
by Stimulant
Nice work, very melodic.
It'd be nice to hear that sidechain'd supersaw come through a little more, and be more clean, to mesh together with the lead directly after it.

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Fri Dec 07, 2012 8:27 pm
by clayrocks
Stimulant wrote:Nice work, very melodic.
It'd be nice to hear that sidechain'd supersaw come through a little more, and be more clean, to mesh together with the lead directly after it.
Thanks for the feedback :)
I'll work on the levels as well as the eq on that.

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Sat Dec 08, 2012 12:06 am
by wwwmoo
You might want to look at turning down the main melodic synth, it never really gives you a break and it tires out quickly, just change up teh dynamics a bit more, maybe filter it out at different times.

Re: Illusive - Supersaurus (Dubstep) [Similar to SevenLions]

Posted: Sat Dec 08, 2012 2:12 pm
by clayrocks
wwwmoo wrote:You might want to look at turning down the main melodic synth, it never really gives you a break and it tires out quickly, just change up teh dynamics a bit more, maybe filter it out at different times.
Thank you for the feedback :)
I'll work on the dynamics for this and maybe try some panning aswell to make it a bit more interesting.