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Drums....

Posted: Fri Aug 17, 2007 11:51 pm
by AFL
My drums always seem to sound so rigid. How do you go about getting that "loose" feel to drums?


I'm using mainly reason.

Posted: Sat Aug 18, 2007 12:20 am
by two oh one
Swing/Shuffle.

Unquantise them - offset them to being a little early/late.

Use different velocities, not just soft/med/hard

Record them live vs programming them step time.

Posted: Mon Aug 20, 2007 2:05 pm
by pushre
two oh one wrote:Record them live vs programming them step time.
Nice...I've been doing that a lot recently. Been easier since I moved to a PC w/ a controller, as apposed to a laptop w/o.

Here's some general reading for you...

http://en.wikipedia.org/wiki/Tuplet
http://en.wikipedia.org/wiki/Syncopation
http://en.wikipedia.org/wiki/Swung_note

Posted: Mon Aug 20, 2007 2:19 pm
by osk
Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.

Just a thought. That is all.

Posted: Tue Aug 21, 2007 8:06 am
by AFL
Osk wrote:Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.

Just a thought. That is all.
that's a great idea.

Posted: Tue Aug 21, 2007 2:33 pm
by vonboyage
Osk wrote: taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits
A+

Ive been doing that this week! flippin hevi specially with a hp filter n decent delay

Posted: Tue Aug 21, 2007 4:40 pm
by FSTZ
I prefer to not put the kicks on the 1.

try making the tune with the snares in the normal places, but get experimental with the kickdrum placement.

that helped me break the 1-2, 1-2 trap

Posted: Tue Aug 21, 2007 6:54 pm
by roqqert
get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds good :) the unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way

Posted: Wed Aug 22, 2007 8:24 am
by osk
Roqqert wrote:get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds good :) the unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way
HA. Bet there will be a host of Burial imposters coming soon.

Personally, I think it's good to HP fills - plus a sprinkle of delay on those parts gets them to float and dance.

Posted: Wed Aug 22, 2007 11:49 am
by metalboxproducts
Osk wrote:
Roqqert wrote:get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds good :) the unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way
HA. Bet there will be a host of Burial imposters coming soon.

Personally, I think it's good to HP fills - plus a sprinkle of delay on those parts gets them to float and dance.

Posted: Wed Aug 22, 2007 11:54 am
by wascal
Groove quantise is your friend. Load a break in Cubase, loop it up etc then save it as a quantise template and you can quantise the rest of your tune to that breaks' groove. Nice with old funk and soul breaks as the timing is never 100% on.

More groove quantise stuff: http://www.soundonsound.com/sos/jul01/a ... grove1.asp

Posted: Wed Aug 22, 2007 12:18 pm
by pushre
Osk wrote:Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.
I used to do this (thought I would nix the delay and add compression), but never felt I had the level of control I wanted over those parts.