Drums....
Posted: Fri Aug 17, 2007 11:51 pm
My drums always seem to sound so rigid. How do you go about getting that "loose" feel to drums?
I'm using mainly reason.
I'm using mainly reason.
Nice...I've been doing that a lot recently. Been easier since I moved to a PC w/ a controller, as apposed to a laptop w/o.two oh one wrote:Record them live vs programming them step time.
that's a great idea.Osk wrote:Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.
Just a thought. That is all.
A+Osk wrote: taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits
HA. Bet there will be a host of Burial imposters coming soon.Roqqert wrote:get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds goodthe unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way
Osk wrote:HA. Bet there will be a host of Burial imposters coming soon.Roqqert wrote:get good natural sounds ... thats already half the work... then just swing it... it doesnt need to be that much velocityed and stuff.... i wont put a delay or hp filter on my drums... that rly fucksitup ... doesnt sounds natural for me anymore but oke ... i just puzzle till it sounds goodthe unquantize thing is a tip.. dont take it toooooooooo literelly and be burial the 2nd... but its a good tip to use it on your own way
Personally, I think it's good to HP fills - plus a sprinkle of delay on those parts gets them to float and dance.
I used to do this (thought I would nix the delay and add compression), but never felt I had the level of control I wanted over those parts.Osk wrote:Something I've been doing of late is taking a nice break, slicing it up in audio, then muting everything but the little fills leading into the main hits. Add a little delay, high pass a bit and then you have a nice little sprinkled layer of fills that sound natural and help yer meaty hits to move a little more.