Production P.E.M.D.A.S- The order of effects
Posted: Wed Jan 23, 2013 4:44 am
Some elementry math for you.P.E.M.D.A.S-
■ P = evaluate Parentheses
■ E = evaluate Exponents
■ M = Mutiply
■ D = Divide
■ A = Add
■ S = Subtract
Wikipedia-"In mathematics and computer programming, the order of operations (sometimes called operator precedence) is a rule used to clarify which procedures should be performed first in a given mathematical expression."
This can apply to Music production. Of course there are no "rules" in music, but if you place different effects in a row, this can affect how the sound.... sound's.haha
All effects will change based on the information given in the incoming audio signal, generally the better effects will use multiple sources of information to affect the sound. This can be volume, frequency, time, other audio sources, algorthimes/automation, ect. That is why you will see different results based on placement of said effect the audio sources rack of effects.
Ex. (Note that each effect can produce different results based on the algorithms set in the plug in as well as other user settings incorporated within the plugin's.)
distortion+filter= how many FQ are present based on the cut off of the filter
filter+distortion= the LFO modulates the "color" of the sound, as well as how the distortion effects specific FQ while certain others are present.
chorus+delay= a sound that phases but repeats that same phase modulation over a period of time that is set in the delay
delay+chorus= a sound that repeats at a set time but can phase modulate throughout the repeating sound
Now for something a little more complicated
Seprate, grouped audio channels+(Filter{2K+20K})+chorus+Stereo widener
Seprate, grouped audio channels+(Filter{600-2 K})+heavy distotion+mono
Seprate, grouped audio channels+(Filter{200-600})+heavy saturation+sidechain compressor+mono
Seprate, grouped audio chanels+chorus+Stereo widener+(Filter{2k + })
Seprate, grouped audio chanels+heavy distotion+mono+(Filter{600-2 K})
Seprate, grouped audio chanels+heavy saturation+sidechain compressor+mono+(Filter{200-600})
They both obtain different result.
In the first case, you have one source audio signal being taken and split into 3 identical channels, from their it is being filtered into a specific frequency range and then affected by stated effects.This can result in the overlapping of frequencies. This can be a desired effect, all VST's add their own characteristic to the sound. Some effects like distortion, reverb, saturation, and many others will generate frequencies that are not otherwise present. This can also cause muddiness in your mix so use this wisely.
In the second case you have effects that are using the incoming audio signal and affecting the sound entirely. The signal will then be filtered to a specified range. This is more controlled but filtering between certain effects like compressors, stereo wideners, distortion, ect can cause a noticeable change in volume, as well other characteristics of the sound that might be undesirable
.Again, there is no correct way. Whatever you think sounds good is the right way to go. Id like to know some effect racks you guys build...
■ P = evaluate Parentheses
■ E = evaluate Exponents
■ M = Mutiply
■ D = Divide
■ A = Add
■ S = Subtract
Wikipedia-"In mathematics and computer programming, the order of operations (sometimes called operator precedence) is a rule used to clarify which procedures should be performed first in a given mathematical expression."
This can apply to Music production. Of course there are no "rules" in music, but if you place different effects in a row, this can affect how the sound.... sound's.haha
All effects will change based on the information given in the incoming audio signal, generally the better effects will use multiple sources of information to affect the sound. This can be volume, frequency, time, other audio sources, algorthimes/automation, ect. That is why you will see different results based on placement of said effect the audio sources rack of effects.
Ex. (Note that each effect can produce different results based on the algorithms set in the plug in as well as other user settings incorporated within the plugin's.)
distortion+filter= how many FQ are present based on the cut off of the filter
filter+distortion= the LFO modulates the "color" of the sound, as well as how the distortion effects specific FQ while certain others are present.
chorus+delay= a sound that phases but repeats that same phase modulation over a period of time that is set in the delay
delay+chorus= a sound that repeats at a set time but can phase modulate throughout the repeating sound
Now for something a little more complicated
Seprate, grouped audio channels+(Filter{2K+20K})+chorus+Stereo widener
Seprate, grouped audio channels+(Filter{600-2 K})+heavy distotion+mono
Seprate, grouped audio channels+(Filter{200-600})+heavy saturation+sidechain compressor+mono
Seprate, grouped audio chanels+chorus+Stereo widener+(Filter{2k + })
Seprate, grouped audio chanels+heavy distotion+mono+(Filter{600-2 K})
Seprate, grouped audio chanels+heavy saturation+sidechain compressor+mono+(Filter{200-600})
They both obtain different result.
In the first case, you have one source audio signal being taken and split into 3 identical channels, from their it is being filtered into a specific frequency range and then affected by stated effects.This can result in the overlapping of frequencies. This can be a desired effect, all VST's add their own characteristic to the sound. Some effects like distortion, reverb, saturation, and many others will generate frequencies that are not otherwise present. This can also cause muddiness in your mix so use this wisely.
In the second case you have effects that are using the incoming audio signal and affecting the sound entirely. The signal will then be filtered to a specified range. This is more controlled but filtering between certain effects like compressors, stereo wideners, distortion, ect can cause a noticeable change in volume, as well other characteristics of the sound that might be undesirable
.Again, there is no correct way. Whatever you think sounds good is the right way to go. Id like to know some effect racks you guys build...