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Heliosending - Quantum Leap Year (Original Mix) (Brostep)

Posted: Sun Mar 03, 2013 11:29 pm
by heliosending
Hello everyone. First post. Hope I make a good impression.

I finished this a couple of days ago. Posted it to SC but can't really get people to listen to it. I'm still new to this, I guess I need to find more followers and follow more people myself? Anyway, I thought I'd try a dedicated forum.

It's more of a brostep track (as much as I hate using that term) than classic dubstep. There's more screams than bass and wobbles. It's my first dubstep production, so crits are welcome. And I should mention that I didn't come up with the melody, it's from an old-ish In Flames tune.

Anyway I'm dying to know what you think.
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Re: Heliosending - Quantum Leap Year (Original Mix) (Brostep

Posted: Mon Mar 04, 2013 12:01 am
by SemTex
cool tune, what do you use to get those 8bit sounding spikes in the intro? chipsounds?
drops nice, but i think it would sound better without the reggae style spikes? and possibly bringing the drums up would give the track a more powerful feel.
good work tho, ive hit follow on SC :)

Re: Heliosending - Quantum Leap Year (Original Mix) (Brostep

Posted: Mon Mar 04, 2013 12:25 am
by heliosending
Hey SemTex. Thanks. That's actually a basic Saw II wave in Massive with no filters or inserts (only some ping-pong delay in Live). The spikes are 3 key chords, with the keys being hit in a very rapid succession. That's what's making it sound chiptuny, 'cause those old 8-bit consoles did not have polyphony.

I guess I'm too Skrillex influenced, he uses reggae style spikes a lot. (By the way is that what it's called, spikes?) Him and Zomboy too. But he uses piano, and I guess most artists use piano. I tried chiptune and really liked it and chose to stick with it.

Hmm. Drums actually used to be louder, I kinda lowered them, 'cause listening to commercial releases I felt like mine were too loud. I'll definitely keep that in mind for future projects. I'd been working on this for about three months in my spare time, I guess I got too close to the tune and lost perspective.

Thanks for commenting, I was dying for some feedback. You've got quite a CS page. Gonna check it out now.