It almost sounds like the synth starts laughing....I recreated something extremely similar in Massive automating the rate of a phaser with the rate of the LFO and using the performer (also the same automation as the LFO and phaser) on the wavetable position/intensity. Am I doing this the right way?
edit: I pretty much figured it out how to do it through my own method...just wondering if this is the only way to do it or if there is another route as well.
Soundcloud
^probably the best explanation...it sounds like it's laughing.
Re: Talking bass
Posted: Tue Apr 30, 2013 1:55 am
by NinjaEdit
Try putting a bitcrusher after the wobble. Otherwise automate a formant filter after the wobble.
Re: Talking bass
Posted: Wed Jul 31, 2013 3:54 am
by Dolson
Hopefully we can open this thread back up...iv'e been wanting to learn this sounds for a super long time! please, any help appreciated.
Re: Talking bass
Posted: Wed Jul 31, 2013 7:06 pm
by R3b_Official
Could you go into detail with what you did in massive? Ive been trying to make stuff like this for awhile. I can get a harsh metallic sound but i cant get the agressive and hard hitting wobble. I defiantly know performer is half of the battle but im not sure what else to do in massive? I have a million envelops on nearly everything but nada. My stuff is ok i guess but not that professional.
Do think its any resampling there doing? Datsik says he just commits to his sound and goes to resample everything.
Re: Talking bass
Posted: Fri Aug 02, 2013 6:54 am
by Dolson
Do you split frequencies? what DAW are you using? There is a really easy way to split and process Highs, Mids, and Lows separately in Ableton by creating an audio effects rack. I'm sure there are tons of posts about freq splitting on here. Give that a try. I think that will help you get a more hard/full sounding wobble.
but i am still experimenting to get that "Cyberoptics" type of wobble. It seems to me like he plays out different wobbles with different vowels settings, slices them up, and arranges them. I could be wrong but that's all I have as of right now. let the research continue!
Re: Talking bass
Posted: Sat Aug 03, 2013 12:54 am
by R3b_Official
Splitting frequencies only gets you so far and it does add to the sound quite a bit. Its what you do on those specific bands thats a mystery for a good growl/bass/reese/ or whatever.
Re: Talking bass
Posted: Sat Aug 03, 2013 3:51 am
by azuk
R3b_Official wrote:Splitting frequencies only gets you so far and it does add to the sound quite a bit. Its what you do on those specific bands thats a mystery for a good growl/bass/reese/ or whatever.
It's mot that much of a mystery what they use, it's the standard Chorud/Flanger/Distortion, but how they use it.
Re: Talking bass
Posted: Sat Aug 03, 2013 4:11 am
by R3b_Official
azuk wrote:
R3b_Official wrote:Splitting frequencies only gets you so far and it does add to the sound quite a bit. Its what you do on those specific bands thats a mystery for a good growl/bass/reese/ or whatever.
It's mot that much of a mystery what they use, it's the standard Chorud/Flanger/Distortion, but how they use it.
I know and every other effect, reverb,phaser, etc. Every time i got to split something for lets say a wobble or growl I get the same sort of raspy sound. Its not smooth sounding or flow good. Im not sure what else to do. I spend a good couple hours with patches and splitting stuff out and eqing out bad frequencies and then resampling it over again. Same shit sound. I know what every effect does on each sound.
Frequency splitting is great for reeses though! Can modulate any band and make it twist even more.
Re: Talking bass
Posted: Sat Aug 03, 2013 7:03 am
by Dolson
I only really split freqs on wobbles and reeses. I don't think I have ever split on a growl. Growls are more of an EQ/filter thing for me. All I can really recommend is trying to make your bass sound ass full as you can get it in your synth before processing. And don't be afraid to experiment either.
Back to what this thread is really about, has anybody made any progress withy the vowel/talking wobble?
Re: Talking bass
Posted: Sat Aug 03, 2013 10:28 pm
by R3b_Official
My try... Spent a long time and fucked up the sound idk how many times when it was starting to sound good. I changed one thing and i got a great sound but started messing around with it to much. I think it was in camelphat was the thing i tweaked and got good results. I used Abletons Lfo and assigned everything in massive to a macro instead of doing it in preformer. I then made an group and added that massive macro to a group macro and added two phasers,simple delay,camelphat, wow and a compressor. All that linked to one group macro and that is modulated by abletons lfo midi tool. I have no clue what to do get a sound like datsik or whatever. Still a mystery...
R3b_Official wrote:Splitting frequencies only gets you so far and it does add to the sound quite a bit. Its what you do on those specific bands thats a mystery for a good growl/bass/reese/ or whatever.
It's mot that much of a mystery what they use, it's the standard Chorud/Flanger/Distortion, but how they use it.
I know and every other effect, reverb,phaser, etc. Every time i got to split something for lets say a wobble or growl I get the same sort of raspy sound. Its not smooth sounding or flow good. Im not sure what else to do. I spend a good couple hours with patches and splitting stuff out and eqing out bad frequencies and then resampling it over again. Same shit sound. I know what every effect does on each sound.
Frequency splitting is great for reeses though! Can modulate any band and make it twist even more.
Are you compressing each band lightly, then smashing them together? Compression, really heavy compression makes it sound much more more smooth. Also try applying the exact same effect on two bands, I usually route the mid/low bands together and then apply a chorus before splitting again. I find that this helps to unify the sound more too. The highs sound really good if you add a reverb/delay and a heavy amount of distortion.
For growls in tend to apply FM after resampling in Harmor, adds another layer of dimension to the sound and is good when you layer the original(dry) signal over it again.
Re: Talking bass
Posted: Mon Aug 05, 2013 5:10 pm
by R3b_Official
azuk wrote:
R3b_Official wrote:
azuk wrote:
R3b_Official wrote:Splitting frequencies only gets you so far and it does add to the sound quite a bit. Its what you do on those specific bands thats a mystery for a good growl/bass/reese/ or whatever.
It's mot that much of a mystery what they use, it's the standard Chorud/Flanger/Distortion, but how they use it.
I know and every other effect, reverb,phaser, etc. Every time i got to split something for lets say a wobble or growl I get the same sort of raspy sound. Its not smooth sounding or flow good. Im not sure what else to do. I spend a good couple hours with patches and splitting stuff out and eqing out bad frequencies and then resampling it over again. Same shit sound. I know what every effect does on each sound.
Frequency splitting is great for reeses though! Can modulate any band and make it twist even more.
Are you compressing each band lightly, then smashing them together? Compression, really heavy compression makes it sound much more more smooth. Also try applying the exact same effect on two bands, I usually route the mid/low bands together and then apply a chorus before splitting again. I find that this helps to unify the sound more too. The highs sound really good if you add a reverb/delay and a heavy amount of distortion.
For growls in tend to apply FM after resampling in Harmor, adds another layer of dimension to the sound and is good when you layer the original(dry) signal over it again.
Ill try do that when I get home and try add a ton more compression. I just did everything in a fx chain and didnt resample anything yet but thanks man
Re: Talking bass
Posted: Tue Aug 06, 2013 11:25 pm
by azuk
R3b_Official wrote:
azuk wrote:
R3b_Official wrote:
azuk wrote:
R3b_Official wrote:Splitting frequencies only gets you so far and it does add to the sound quite a bit. Its what you do on those specific bands thats a mystery for a good growl/bass/reese/ or whatever.
It's mot that much of a mystery what they use, it's the standard Chorud/Flanger/Distortion, but how they use it.
I know and every other effect, reverb,phaser, etc. Every time i got to split something for lets say a wobble or growl I get the same sort of raspy sound. Its not smooth sounding or flow good. Im not sure what else to do. I spend a good couple hours with patches and splitting stuff out and eqing out bad frequencies and then resampling it over again. Same shit sound. I know what every effect does on each sound.
Frequency splitting is great for reeses though! Can modulate any band and make it twist even more.
Are you compressing each band lightly, then smashing them together? Compression, really heavy compression makes it sound much more more smooth. Also try applying the exact same effect on two bands, I usually route the mid/low bands together and then apply a chorus before splitting again. I find that this helps to unify the sound more too. The highs sound really good if you add a reverb/delay and a heavy amount of distortion.
For growls in tend to apply FM after resampling in Harmor, adds another layer of dimension to the sound and is good when you layer the original(dry) signal over it again.
Ill try do that when I get home and try add a ton more compression. I just did everything in a fx chain and didnt resample anything yet but thanks man
I don't really like FX Chains To me they tend to get really messy and terrible sounding, so I add FX in Stages. I add a FX two or three at time then I'll bounce it out. I'll have each file in the project, then go through and see what I can do. I'll maybe add a chorus and a reverb before I add a flanger, then I'll drop the volume on all the growls/reeses and then compress then with a heavy compressor. To add dynamics to the bass, I'll automate the cutoff of a filter and the volume.
Re: Talking bass
Posted: Wed Aug 07, 2013 12:24 am
by R3b_Official
Thats true, I do that every now and then but i just wanted to try something quick and it would take me awhile do all the processing and bouncing the audio. Bro it would be great help if you could help me out with this sound. Judging form how you do your processing this should be in the same area.
Im trying to get this very round and metallic wobble sound. Ive looked everywhere! All i got is some shitty duck organ or sqaure wave wobble going and i add all these effects to give it that nice shinny metal sound and it goes to shit. Ive made nice hard hitting sounds similar to this but nothing to a wobble or a quick stab sorta thing... ITS BUGGING THE HELL OUT OF ME!
-heres a video what im talking about, comes in at 0:41
- another is by P0gman, Songs sound exactly the same and is very generic production but that sound is driving me crazy... Comes in at 0:54
Thanks a lot if you could help or anyone for that fact Im pretty good with recreating sounds but im lost for words... peace
Re: Talking bass
Posted: Wed Aug 07, 2013 1:29 am
by azuk
I'll try, I've been trying to get this one down myself. I've come pretty close, though. It's just squares with some creative EQing.
Re: Talking bass
Posted: Wed Aug 07, 2013 1:38 am
by R3b_Official
azuk wrote:I'll try, I've been trying to get this one down myself. I've come pretty close, though. It's just squares with some creative EQing.
Could you post an example? I havent gotten close at all... just a really distorted wobble but not in the good way.
Thats the sound! Spot on man. Could you post some info here or maybe a pm? I checked out the rest of your soundcloud and theres some sick stuff. Really like the Parasite one alot.