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Trying to nail this pitch bent sub reese sound

Posted: Tue Nov 26, 2013 1:33 pm
by Undrig
Doesn't seem to be as simple as dropping a reese sub into a sampler and dropping the pitch from high to low. This seems to have a really ill sounding flutter effect I have heard in quite a few dnb tunes. Here's a couple youtube links that show exactly what I am talking about.

This one at 1:15


This one at 1:07

Re: Trying to nail this pitch bent sub reese sound

Posted: Tue Nov 26, 2013 2:31 pm
by hubb
It's not the pitchbend - it's just a flutter effect from a delay plugin in time with the bass. Fabfiltertimeless has that effect as a preset. :Q:

Re: Trying to nail this pitch bent sub reese sound

Posted: Tue Nov 26, 2013 7:33 pm
by Undrig
Went to the source and asked Serum.
"What you need to do is get a sine wave and put a volume LFO on it. Bounce that and load into your sampler and as you play it at different notes you get different wobbling effects. You can also put a little overdrive on it to fatten it up.
You probably want to experiment with different LFO speeds to get one that sounds right for your track. You can pitch bend it or do whatever you need once its in the sampler. I have a folder full of different speed ones so I can find a good one easily."

Re: Trying to nail this pitch bent sub reese sound

Posted: Wed Nov 27, 2013 8:08 pm
by Messiah Dubz
I swear you can get the same effect of detuning 2 sine waves.

Re: Trying to nail this pitch bent sub reese sound

Posted: Thu Dec 12, 2013 5:11 pm
by Reversed
Messiah Dubz wrote:I swear you can get the same effect of detuning 2 sine waves.
of course, because the phases cancel out. volume LFO is simpler and better solution though.

@Undrig: vintagewarmer or some type of saturation / softsaturation with a LPF after it works too instead of overdrive.
However i did not resample it so i can keep control of the oscillation. Instead, i used a LFO on a mixer state's volume control and did all the processing on the sinewave BEFORE the volume LFO. That way, distortion won't drive the levels further up so you have more control about how dynamic the sound is, too.

Source: made this exact sound before.