So zomboy released a remix on Fredde Le Grand & DI-RECT - Where We Belong, and it haves som interesting sounds (similar to the ones in terror squad). Does anyone have any thought on the sounds and how to make 'em? I think I can make one, the high-pitched wobble - which is pretty mainstream in dubstep/drumstep right now.
Btw, the remix is sick! Check it out here;
It sounds like shit without the sub underneath though.
Nice man, thats super fucking close!
Re: Where We Belong Zomboy Remix Sound Design Thread
Posted: Tue May 06, 2014 7:06 pm
by SylV
somepony wrote:Does anybody knows how to make the high pitched wobble?...I heard it at Kill The Noise remix of Tornado and at Jump Ya Body. Pretty please?....
Re: Where We Belong Zomboy Remix Sound Design Thread
Posted: Mon May 19, 2014 8:58 pm
by Labco
I tried my hand at it and this is as close as I could get it, similar methods as above, I used 2 carbons and a sine wave, scream filter and phase modulation, and the high pitched bass, well I tried but it sounds like shit haha http://www22.zippyshare.com/v/91680789/file.html
Re: Where We Belong Zomboy Remix Sound Design Thread
Oh gosh!! The high pitched bass you just made is just what I'm looking for, please teach me how to make it, I'll pay for the patch if it's necessary D:
Re: Where We Belong Zomboy Remix Sound Design Thread
Oh gosh!! The high pitched bass you just made is just what I'm looking for, please teach me how to make it, I'll pay for the patch if it's necessary D:
I actually just took an existing patch I already had and made some changes to try get it to fit, not to sound like a plug but i will be releasing a massive patch containing it on my youtube in the next two weeks!
As for the patch itself I just took some oscillators tuned em down -24, -12 and one at 0
Phased one of them to make it a big more metaly then put my filters in parallel, first one is a scream filter, and that point it sounds like a shitty metal wob, then the second filter i used a comb to add the high pitch.
Then a parabolic shaper, a performer controlling the amp and t tube, dim exp and some eq