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that next level growl

Posted: Sun Jan 18, 2015 3:53 pm
by Okeus
Has anyone got a clue as to how the fuck this was achieved
pretty much the whole track
drop starts at 00:55


Re: that next level growl

Posted: Sun Jan 18, 2015 4:12 pm
by GNova
Basicly, it is a "go to a sound design school" lol.
No seriously it is too much skills, I would say distortion on a very low casual growl with Hi pass... Dunno

Re: that next level growl

Posted: Sun Jan 18, 2015 6:49 pm
by Omniclad
Midnight definitely didn't go to school for production.

But from what I've seen, not a single person out there can recreate anything he does. Cept maybe Uber, whos growl is similar to his growl, but Midnight doesn't seem to use it often anymore anyway.

Midnight Tranny is a genius.

Re: that next level growl

Posted: Mon Jan 19, 2015 2:34 am
by Okeus
Yea dude Uber got pretty damn close with that last one. Well I'm glad I'm not the only one having issues haha.

Re: that next level growl

Posted: Wed Jan 21, 2015 6:59 am
by Toolman4
My only guess is that it's not as much synthesized as it is recorded and processed....There is such a strong mid presence with very natural spacial elements. It's like there is an abrupt contrast to that particular bass sound and most of the other parts of the track and most notably is the upper frequencies like 10k-20k...

Re: that next level growl

Posted: Sat Jan 24, 2015 8:13 pm
by moneybags
I was able to achieve something similar in Massive.
Deep Throat on Bend +/-
-36
Change position and intensity
Ring mod -64
possible another Deep Throat on Bend +/- with different position and intensity
Used both filters, band reject and scream

Whatever you wanna do after. I used B Tube Dimension Expander and on the EQ tab I modulated the frequency with the LFO rate to lower frequencies. Then I added a sine shaper.

When all is said and done use an EQ to boost anything over 4 khz by like 5-8 db. Makes it sound grittier.

Now that's just the basis of the sound. The post processing is used heavy afterwards. Dubloadz uses Ableton to my knowledge and the stock Vocoder is something that was definitely used in a couple of those sounds. Probably some short delay on a low setting like 15% on top and some light overdrive

Re: that next level growl

Posted: Thu Jan 29, 2015 1:01 pm
by Redoken
Make a random growl and process it with granulizer

Re: that next level growl

Posted: Fri Jan 30, 2015 8:08 pm
by JamesHanvey
Sounds like a normal growl just an octave lower than normal. Usually this sounds abit distorted and weird but he's either processed or patched it in such a way to avoid that

Re: that next level growl

Posted: Sat Jan 31, 2015 3:34 am
by BONK_
Was not expecting that bass to sound like that at all. Sounds tricky to make...

Re: that next level growl

Posted: Sat Feb 14, 2015 3:52 pm
by moneybags
JamesHanvey wrote:Sounds like a normal growl just an octave lower than normal. Usually this sounds abit distorted and weird but he's either processed or patched it in such a way to avoid that
Just play with any sound lower than 2 octaves and you should get an idea

Re: that next level growl

Posted: Mon Feb 16, 2015 2:36 pm
by Turnipish_Thoughts
Redoken wrote:Make a random growl and process it with granulizer
This. It really sounds like the kind of thing granular synthesis can do, but I don't know how it's been applied. It really seems like the kind of thing you'd stumble across rather than 'make' in any explicit way. A combination of certain timbres and processes, though it really does sound like it's been sampled and slowed down, either by some kind of tape effect pluggin, then ridden in a way he's found works with the original timbres he's using; or It's being processed through granular synthesis in a specific way as to give the grains a choppy vibe, this would also be having to meld with the timbre in a certain way.

Like I said, it's something you stumble across while experimenting. He's obviously done that and gone "wow, gonna use this" rather than some how had some arcane knowledge. Just a mixture of a long time spent messing with sound with a vague aim in mind, a good ear and luck. You can spend an age trying to guess but if you really wanna know you're probably gonna have to ask the man himself.

edit: after thinking about the theme of the tune and other sounds around it. The original sound could quite possibly be a dinosaur growl, really sounds like it could be tbh, then processed and slowed down/processed via granular synthesis.

Re: that next level growl

Posted: Sun Feb 22, 2015 2:13 pm
by Redoken
Turnipish_Thoughts wrote:
Redoken wrote:Make a random growl and process it with granulizer
This. It really sounds like the kind of thing granular synthesis can do, but I don't know how it's been applied. It really seems like the kind of thing you'd stumble across rather than 'make' in any explicit way. A combination of certain timbres and processes, though it really does sound like it's been sampled and slowed down, either by some kind of tape effect pluggin, then ridden in a way he's found works with the original timbres he's using; or It's being processed through granular synthesis in a specific way as to give the grains a choppy vibe, this would also be having to meld with the timbre in a certain way.

Like I said, it's something you stumble across while experimenting. He's obviously done that and gone "wow, gonna use this" rather than some how had some arcane knowledge. Just a mixture of a long time spent messing with sound with a vague aim in mind, a good ear and luck. You can spend an age trying to guess but if you really wanna know you're probably gonna have to ask the man himself.

edit: after thinking about the theme of the tune and other sounds around it. The original sound could quite possibly be a dinosaur growl, really sounds like it could be tbh, then processed and slowed down/processed via granular synthesis.
Yes I agree you have to mess around with good starting rendered FM or massive sample and process it with granulizer, just it can may be frustrating and can took maybe a litlle bit of time becouse I don't think there's a certain specific way to achieve that sound

Re: that next level growl

Posted: Fri Mar 20, 2015 4:18 pm
by xGannon
Turnipish_Thoughts wrote:
Redoken wrote:Make a random growl and process it with granulizer
This. It really sounds like the kind of thing granular synthesis can do, but I don't know how it's been applied. It really seems like the kind of thing you'd stumble across rather than 'make' in any explicit way. A combination of certain timbres and processes, though it really does sound like it's been sampled and slowed down, either by some kind of tape effect pluggin, then ridden in a way he's found works with the original timbres he's using; or It's being processed through granular synthesis in a specific way as to give the grains a choppy vibe, this would also be having to meld with the timbre in a certain way.

Like I said, it's something you stumble across while experimenting. He's obviously done that and gone "wow, gonna use this" rather than some how had some arcane knowledge. Just a mixture of a long time spent messing with sound with a vague aim in mind, a good ear and luck. You can spend an age trying to guess but if you really wanna know you're probably gonna have to ask the man himself.

edit: after thinking about the theme of the tune and other sounds around it. The original sound could quite possibly be a dinosaur growl, really sounds like it could be tbh, then processed and slowed down/processed via granular synthesis.
I agree Granular synthesis is probably ur best bet.
OR wavetable synthesis at a very low octave, then exported, then sampled back up some octaves.
With wavetable synths like massive, when you play a low note you can really hear the cycles per second, or hertz being processed and it sounds really choppy, but so messy and nearly inaudible it doesn't make sense. So like if you got low note that is really choppy, and sampled it up, my guess would be you still can achieve the choppy sound but with higher frequencies. I could be so wrong or be doing it hard and long way but granular synthesis would be my first try.

and I can imagine insane processing

Re: that next level growl

Posted: Sun Mar 22, 2015 1:03 pm
by fiveone
that horrible drop just sounds like a sine with throat (massive) played in an octave that's far too low... then some phasing/processing added later on to make it sound a little bit less swag

Re: that next level growl

Posted: Sun Mar 22, 2015 10:03 pm
by _Agu_
five one wrote:in an octave that's far too low...
This is really what I guess is the most important thing to it. Not saying I would know how to precisely make this sort of growls on purpose but I'm pretty sure if all people on these forums who make growls, would go through their saved growl-patches one by one and pitch down every osc 1 or 2 octaves and hit the key, same sort of stuff would start popping up...

Re: that next level growl

Posted: Tue Mar 24, 2015 1:24 am
by xGannon
_Agu_ wrote:
five one wrote:in an octave that's far too low...
This is really what I guess is the most important thing to it. Not saying I would know how to precisely make this sort of growls on purpose but I'm pretty sure if all people on these forums who make growls, would go through their saved growl-patches one by one and pitch down every osc 1 or 2 octaves and hit the key, same sort of stuff would start popping up...
I just did this and you're right, you can hear the slow cycles of the waveform when you play really low octaves, and this is what the original sound sounds like, really slow oscillations.
I lowered a growl I made by 3 octves and I would say I was on track, it sounded messy, but I can imgaine with the processing after you could really make if fit with ur tune

Re: that next level growl

Posted: Tue Apr 14, 2015 1:53 am
by GNova
Hi all, I think I find a simple way to achieve this kind of sound.

Massive - Speech osc dt -36, bandpass filter for the movment, then ohmicide distortion and WOW vowel mode in bandpass.
This is just a clip I made to illustrate, so click on it like it is private.

Peace !
Soundcloud