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Moth/Code:Pandorum Bass in Massive?
Posted: Fri Apr 10, 2015 7:22 pm
by SkairkroNY
I'm looking to kind of create a deathstep styled heavy bass, the distorted kind that Moth and Code:Pandorum use. Anybody know which kinds of effects and oscillators in massive would get me on the right track?
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Sat Apr 11, 2015 11:09 am
by _Agu_
SkairkroNY wrote:I'm looking to kind of create a deathstep styled heavy bass, the distorted kind that Moth and Code:Pandorum use. Anybody know which kinds of effects and oscillators in massive would get me on the right track?
Like 99% of the time, you can probably get these sounds out of basic waveforms like saws & squares. Processing and enveloping is the rest. Especially stuff like amp & guitar pedal simulators can work pretty well.
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Sat Apr 11, 2015 2:47 pm
by SkairkroNY
_Agu_ wrote:SkairkroNY wrote:I'm looking to kind of create a deathstep styled heavy bass, the distorted kind that Moth and Code:Pandorum use. Anybody know which kinds of effects and oscillators in massive would get me on the right track?
Like 99% of the time, you can probably get these sounds out of basic waveforms like saws & squares. Processing and enveloping is the rest. Especially stuff like amp & guitar pedal simulators can work pretty well.
Just might try that. Earlier I've been getting close to the Bratkilla sound with distortion and a vocoder.
I'll see if the Sine Shapers in Massive can get me somewhere.
I am usually horribly bad at experimentation.
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Sat Apr 11, 2015 2:55 pm
by Samuel_L_Damnson
its jst a normal sounding wobble bass with fuck tonnes of distorton possibly loads of diff types. put the distortion after the filter to get the more fucked up sounds.
it does sound really bad t my ears all this sound though
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Mon Apr 13, 2015 4:09 pm
by SkairkroNY
Samuel_L_Damnson wrote:its jst a normal sounding wobble bass with fuck tonnes of distorton possibly loads of diff types. put the distortion after the filter to get the more fucked up sounds.
it does sound really bad t my ears all this sound though
Any idea what kind of distortion?
Amps, saturation, waveshapers...?
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Mon Apr 13, 2015 4:22 pm
by Samuel_L_Damnson
why dont u just try it and see. fuzz and tube style distortion can often give u that sound tho
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Mon Apr 13, 2015 5:26 pm
by fragments
jesus..just fucking try it out for yourself man...music isn't paint by numbers...
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Wed Apr 15, 2015 11:56 am
by SkairkroNY
Right. My bad.
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Wed Apr 15, 2015 4:44 pm
by Samuel_L_Damnson
He's right. If you just try things u will learn a lot more about the product and process
Re: Moth/Code:Pandorum Bass in Massive?
Posted: Fri Apr 17, 2015 12:48 pm
by SkairkroNY
So I'm getting pretty close to it, actually. Digigrain is a good oscillator if you find the sweetspot on the positon.
Use a scream filter and a sine shaper for distortion, and a Magyr oscillator for some nice midrange tone to give each shot more impact and pronunciation.
Ableton's Corpus gives some good distortion. A really good way to give it this filth is to ever-so-slightly use the LFO to modulate the oscillator pitch, by around .07. But I gotta work more. As of now it sounds too much like white noise, not nearly enough tone for it to really sound like something that could be usable. But I'm getting close. Just thought I'd update progress.