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what tempo?
Posted: Mon May 15, 2006 11:03 pm
by animal_chin@counterstrike
what tempo are most dubstep tracks running at? what is the most common tempo?
Posted: Mon May 15, 2006 11:29 pm
by marsyas
230
Posted: Mon May 15, 2006 11:40 pm
by protocolx
Marsyas wrote:230
what planet are u on m8??
138-140+ or there abouts
Posted: Tue May 16, 2006 12:21 am
by marsyas
ProtocolX wrote:Marsyas wrote:230
what planet are u on m8??
138-140+ or there abouts
was kidding

Posted: Tue May 16, 2006 7:36 am
by doomstep
try not t be so subtle marsyas, I mean its not like actually listening t dubstep is a pre-requisite for wantin t make it

Posted: Tue May 16, 2006 8:14 am
by forensix (mcr)
280 - i make quaterstep

Posted: Tue May 16, 2006 2:04 pm
by marsyas
doomstep wrote:try not t be so subtle marsyas, I mean its not like actually listening t dubstep is a pre-requisite for wantin t make it

ha ha, true.
i thought it was obvious...
on another note...feeling your little whitelabel mix doomy...
Posted: Wed May 17, 2006 6:53 am
by animal_chin@counterstrike
realy? wierd. thought it is much slower. must be half timed then i take it. producers... any help?
Posted: Wed May 17, 2006 7:05 am
by excision
i think ppl call it "halfstep", thats not the definition of dubstep by any means though. Snare on 3. And there are no rules ppl do watever they fuck they want with the snares and call it dubstep. just make the bass the most pronounced.
oh yeah and dont forget standard counterstrike evilness, maybe even some guitars thrown in for fun!
Posted: Wed May 17, 2006 3:55 pm
by kion
138 - 145 ballpark
Posted: Wed May 17, 2006 4:04 pm
by narcossist
not saying any of this is fact but might help you understand the tempo a bit more.
in general the more complex the drum programming the slower the tempo needs to be [keep it within where everyone said tho if you want it to be mixable] to give them room and provide the space everyone talks about.
the kick and snare and bass in halfstep usually are at seventy, percussion usually runs double that.
think kode9 said something once about dubstep evolving so the beats feel slower while the tempo gets gradually faster. ie dmz's intergallictic's tempo is faster than the old horsepower tunes but sounds almost stationary by comparison. clever bloke.
Posted: Thu May 18, 2006 8:09 am
by shonky
narcossist wrote:not saying any of this is fact but might help you understand the tempo a bit more.
in general the more complex the drum programming the slower the tempo needs to be.
Explains why psy-trance is so fast (hohoho)
narcossist wrote:the kick and snare and bass in halfstep usually are at seventy, percussion usually runs double that.
Got to be said that it does sound far too ploddy if there's little syncopation going on at that speed, think the old dubstep tunes had more energy and funk and they were generally 128-135 from my recollection. Make sure the snare and bass do something other than boom boom thwack to keep it interesting.
Posted: Thu May 18, 2006 8:24 am
by narcossist
Shonky wrote:. Make sure the snare and bass do something other than boom boom thwack to keep it interesting.
agreed although i guess theres been alot of wicked tunes with just boom- thwack-boom-thwack patterns so its its a case of how you do it and what breaks, hats etc you put behind that formula to create something more interesting. also the hits from a high passed break needn't stick with the more prominent hits so in that sense there can be kick snare syncopation away from what would be classed as the main pattern.
anyone tried chopping breaks in recycle, exporting as wav and midi, then assigning the midi pattern to a kit of bongos or hats rather than the original hits?
hope that makes sense, its early and i'm just thinking aloud over a mug of tar