[Production Bible 2] Production FX Explained
Posted: Wed Dec 03, 2008 2:27 pm
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Common Production Effects
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Overview of 'Effects Processing'
Using audio effects, also refered to as 'effects processing', is the art of changing the tone of an audio signal using sound effects. This means that the original audio doesn't have effects on it, but after 'effects processing', does have effects on it.
Methods of Processing a Sound with Effects
You can 'process' a sound with effects in three ways.
1> Offline processing, where the sound effect is calculated and applied to a prerecorded sound before it may be heard.
2> As a live insert effect, whereby an entire live audio signal is passed through an effects processor.
3> As a send effect, whereby only a portion of a live singal is sent to an effect processor. The effected 'wet' signal is then mixed back into the uneffected 'dry' signal.
Common Types of Effects
Common effects include filters, reverb, delay, chorussing, phasing, flanging, distortion and compression.
Each link below provides more insight and information about the effect.
------ Filter Effects ------
EQ - (EQ types - Graphic EQ, Parametric EQ, Shelving EQ, Linear Phase EQ)
Filters - (Filter types - Low Pass filter, High Pass filter, Band Pass filter, Band Reject filter, Notch filter, Comb filter, All Pass filter, State Variable filter, Peaking filter, Moog filter, Formant/Vowel filter)
Phase Inverter
Vocoders
Harmonic Exciters
------ Delay Effects ------
Delay/Echo - (Delay types - Ping Pong delay, Multi Tap delay, Slapback delay, Bucket delay Crossfeedback delay)
Reverb - (Reverb types - Spring reverb, Plate reverb, Convolution reverb, Impulse Response reverb)
------ Modulation Effects ------
Chorus
Flangers
Phasers
------ Dynamics Processing Tools ------
Compressors
Limiters (Brick Wall)
Transient Shaper/Signal Modellers
Gates
Expanders
Companders / Noise reduction units
------ Distortion Effects ------
Distortion - (Distortion types - soft clipping, hard clipping, overdrive saturation)
Waveshaping
Ring Modulation
Bit Destruction
------ Pitch & Time Effects ------
Pitchshifting
Timestretching
------ Panoramic Effects ------
Auto Panners - (Panning fields - Stereo, Surround Sound/5.1/6.1/7.1)
Leslie Speaker/Dopplers effects
------ Other Effects ------
Vibrato
Tremolo
Trance Gate
Buffer / FSU randomisation
Convolution
Common Production Effects
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Overview of 'Effects Processing'
Using audio effects, also refered to as 'effects processing', is the art of changing the tone of an audio signal using sound effects. This means that the original audio doesn't have effects on it, but after 'effects processing', does have effects on it.
Methods of Processing a Sound with Effects
You can 'process' a sound with effects in three ways.
1> Offline processing, where the sound effect is calculated and applied to a prerecorded sound before it may be heard.
2> As a live insert effect, whereby an entire live audio signal is passed through an effects processor.
3> As a send effect, whereby only a portion of a live singal is sent to an effect processor. The effected 'wet' signal is then mixed back into the uneffected 'dry' signal.
Common Types of Effects
Common effects include filters, reverb, delay, chorussing, phasing, flanging, distortion and compression.
Each link below provides more insight and information about the effect.
------ Filter Effects ------
EQ - (EQ types - Graphic EQ, Parametric EQ, Shelving EQ, Linear Phase EQ)
Filters - (Filter types - Low Pass filter, High Pass filter, Band Pass filter, Band Reject filter, Notch filter, Comb filter, All Pass filter, State Variable filter, Peaking filter, Moog filter, Formant/Vowel filter)
Phase Inverter
Vocoders
Harmonic Exciters
------ Delay Effects ------
Delay/Echo - (Delay types - Ping Pong delay, Multi Tap delay, Slapback delay, Bucket delay Crossfeedback delay)
Reverb - (Reverb types - Spring reverb, Plate reverb, Convolution reverb, Impulse Response reverb)
------ Modulation Effects ------
Chorus
Flangers
Phasers
------ Dynamics Processing Tools ------
Compressors
Limiters (Brick Wall)
Transient Shaper/Signal Modellers
Gates
Expanders
Companders / Noise reduction units
------ Distortion Effects ------
Distortion - (Distortion types - soft clipping, hard clipping, overdrive saturation)
Waveshaping
Ring Modulation
Bit Destruction
------ Pitch & Time Effects ------
Pitchshifting
Timestretching
------ Panoramic Effects ------
Auto Panners - (Panning fields - Stereo, Surround Sound/5.1/6.1/7.1)
Leslie Speaker/Dopplers effects
------ Other Effects ------
Vibrato
Tremolo
Trance Gate
Buffer / FSU randomisation
Convolution