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The Renoise Q&A thread
Posted: Wed Jun 03, 2009 11:40 am
by daft cunt
The Renoise Questions & Answers Thread
This thread has been created to discuss Renoise. Feel free to post any questions or tips you have regarding Renoise below. Links to useful Renoise resources and tutorials appreciated!
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Renoise Links
Official Forum -
http://www.renoise.com/board/
Online Help -
http://www.renoise.com/help/
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Posted: Wed Jun 03, 2009 2:46 pm
by reveal
Does anyone know how to numerically view the master db level? You can't tell by using the mixer. I'm tired of just estimating where it is hitting while sorting out my gain structure.
Cheers
Posted: Wed Jun 03, 2009 9:19 pm
by daft cunt
Well there's the mastering device on the master channel. I never used it before, just compared it now with
Inspector using a couple of samples and Renoise's MD shows -3 dB when Inspector is at -6 dB.
Not sure which one is more reliable but I prefer to use Inspector, have it open all the time and make things 3 dB quieter rather than having to reach the master track every time I need a value.
Posted: Wed Jun 03, 2009 10:36 pm
by deadly_habit
http://tutorials.renoise.com/Renoise/Mixer
there is no specific in the box solution to show exact values, but it's pretty easy to read as is
Posted: Wed Jun 03, 2009 11:00 pm
by vadarfone
Daft tnuc wrote:Well there's the mastering device on the master channel.
? What do you mean?
Posted: Thu Jun 04, 2009 1:44 am
by daft cunt
Sorry, master
track
And mastering device may not be the actual name but that's the box where you can on/off DC filter, soft clipping & auto-gain.
What A Daft tnuc wrote:I never used it before, just compared it now with Inspector using a couple of samples and Renoise's MD shows -3 dB when Inspector is at -6 dB.
Not sure which one is more reliable but I prefer to use Inspector, have it open all the time and make things 3 dB quieter rather than having to reach the master track every time I need a value.
Actually the only reason why Renoise peak value was 3 dB louder than Inspector's was because the master gain was at + 3 dB...

Posted: Thu Jun 04, 2009 6:22 pm
by vadarfone
Yeah, I knew what you meant by 'Master Channel'. It was the Mastering Device bit I was confused about!
Got it now though.
This is not really a device, but more of a set of rendering options, I think.
Posted: Thu Jun 04, 2009 7:51 pm
by daft cunt
Indeed. Need to extend my vocabulary

Posted: Thu Jun 25, 2009 1:11 pm
by crytek
Here is a tip.
When programming hats, instead of using multiple hi hat samples of different velocities, and timbres, why not use just one good hi hat sample along with the 09XX command. This saves a lot of time instead of trying to hunt down for similar samples to go with each other. Just use one good one, and offset it. It will sound a lot more natural. Also, regarding programming, throw in some delays. The delay column is your best friend. Get to know it, and it will prove it's value to you.
I'll get cracking and post more tips later.
Posted: Tue Aug 25, 2009 2:34 pm
by vivace
A quick and cheesy way to set up a howling, LFO'ed bassline in Renoise:
- Squarewave/sawtooth/sinewave, 2nd octave
- Distortion, Sharp, 100% filter, not too wet
- Filter 3, Lowshelf
- LFO-device, synced to Filter 3, cutoff
- Set LFO somewhere between 40Hz and 1200Hz (taste)
- Automate LFO-device's frequency for your wobble, use X6YY in effect column to reset
- EQ according to taste
For more control, split the sound in low-end and high-end:
- Duplicate track, patterns included
- Change LFO to somewhere between 300Hz and 3000Hz (taste)
- Might be wise to remove distortion from low-end track
- EQ according to taste
Posted: Tue Aug 25, 2009 3:55 pm
by feral witchchild
crytek wrote:
When programming hats, instead of using multiple hi hat samples of different velocities, and timbres, why not use just one good hi hat sample along with the 09XX command. This saves a lot of time instead of trying to hunt down for similar samples to go with each other. Just use one good one, and offset it. It will sound a lot more natural. Also, regarding programming, throw in some delays. The delay column is your best friend. Get to know it, and it will prove it's value to you.
Hmm...interesting.
Posted: Tue Aug 25, 2009 10:13 pm
by vertex
Can you rewire Reason 4.0 into Renoise?
Posted: Tue Aug 25, 2009 10:13 pm
by deadly_habit
Vertex wrote:Can you rewire Reason 4.0 into Renoise?
the latest version has rewire so yes
Posted: Tue Aug 25, 2009 10:33 pm
by misk
heres a tip: buy it. it's cheap and sounds amazing, AND when you pay money for something, you tend to take the use of it more seriously, and you'll go farther.
Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.
resampling... good shit.
Posted: Tue Aug 25, 2009 10:34 pm
by deadly_habit
Misk wrote:heres a tip: buy it. it's cheap and sounds amazing, AND when you pay money for something, you tend to take the use of it more seriously, and you'll go farther.
Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.Render selection to sample.
resampling... good shit.
yea resampling is a piece of piss in renoise
plus it's cheap as fuck to begin with
Slicing samples manually.
Posted: Tue Aug 25, 2009 11:47 pm
by crytek
Work flow to faster chopped samples:
When I started out using Renoise, I would load up a break, highlight all the samples minus the hit (i.e. kick) I want, cut that, add a new sample slot and paste it in the new slot. Then repeat the process until the break was chopped. I got quite fast at that, but I stumbled upon an even a faster way to do it.
Basically, Load up a sample, highlight the hit you want and select "Copy into new sample" or the shortcut CTL(CMD)+Shift+ C. It basically does what I just described but automatically. Do that to all your hits, and delete the original sample.
To speed this process up even more, after you chop your first hit, go over to the "Instrument Editor" and hit "Generate Drum Kit". You just have to hit it once. Then just go back to the Sample editor and continue to chop your break. Not only will your break be chopped, but the rest of your hits will automatically map across the keyboard. So all you really have to do delete the original sample and play the break!!!
You may have guessed it, but I'll say it anyway. Although I'm just talking about breaks, this will work with any sample.

Posted: Wed Aug 26, 2009 12:11 am
by collige
Sidechaining: How do you do it?
Also, does anyone know of any good timestreching vsts/AUs? I hate that 09xx crap.
Posted: Wed Aug 26, 2009 12:23 am
by vertex
^ I love the 09xx crap!
Deadly Habit wrote:Vertex wrote:Can you rewire Reason 4.0 into Renoise?
the latest version has rewire so yes
Awesome, I'm downloading the demo version now...
Another quick question, how do you like the bundled DSP effects (Reverb, delay, compressor, distortion, flanger, phaser, EQ)?
Do you like the sond of them or to you tend to go for a more fancy VST plug?
Posted: Wed Aug 26, 2009 12:32 am
by deadly_habit
Vertex wrote:^ I love the 09xx crap!
Deadly Habit wrote:Vertex wrote:Can you rewire Reason 4.0 into Renoise?
the latest version has rewire so yes
Awesome, I'm downloading the demo version now...
Another quick question, how do you like the bundled DSP effects (Reverb, delay, compressor, distortion, flanger, phaser, EQ)?
Do you like the sond of them or to you tend to go for a more fancy VST plug?
besides distrotion i use external but depends on taste
control via hex of automation and fx makes renoise top don for drums alone
Posted: Wed Aug 26, 2009 12:41 am
by crytek
Vertex wrote:
Another quick question, how do you like the bundled DSP effects (Reverb, delay, compressor, distortion, flanger, phaser, EQ)?
Do you like the sond of them or to you tend to go for a more fancy VST plug?
The on board plug-ins are good. At first I thought they were crap until the fellow Renoiser (cats like Keith303, D-Blue, IT-Alien, etc..) proved me wrong. Since then, I've been getting into them more and more,and although they may require a bit more tweaking, they are ace. I hear ASC only uses the on board plug-ins. I will say that the reverbs really depends on how you use them. If you want short reverbs, I feel that they sound way too metallic. But for longer reverbs, they are nice.