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Posted: Thu Jul 17, 2008 11:09 am
by DZA
safe for all the ideas lads im gonna try them now
Posted: Thu Jul 17, 2008 11:51 am
by von
futures_untold wrote:I think your refering to filter sweeps?
The simplest way to achieve this is to start with some white noise, then to automate a high or low pass filter cut off to sweep up or down into the drop.
i think thats it still... wouldnt it still sound.. white noise'ish though?
Posted: Thu Jul 17, 2008 12:05 pm
by futures_untold
not if ya keep it low in the mix and eq it....
You could sequence some really fast shakers/hats/cymbals and sweep that too... In fact, sweep whatever you like! The sweepy sound comes from the filter sweep innirt...

Posted: Thu Jul 17, 2008 12:11 pm
by hugh
i would try to layer it with some kind of sine/saw waves with a relatively long attack and release.
Posted: Thu Jul 17, 2008 2:02 pm
by slothrop
Backwards cymbals (ride or crash) are pretty good for whooshy things on builds, too. Maybe pitch them down a bit or timestretch, add some reverb...
Posted: Thu Jul 17, 2008 3:17 pm
by von
Thanks guys, i'll have a crack when i get back home!
Posted: Thu Jul 17, 2008 4:27 pm
by futures_untold
Von wrote:Thanks guys, i'll have crack when i get back home!
Addicted to music production??

Re: Drum and Bass Build up
Posted: Tue Oct 19, 2010 7:04 pm
by Bonsai
I've tried to get the build ups by changing tempo and by automating the reverb decay but thats not working, any ideas, i'm using ableton live 8 by the way
Re: Drum and Bass Build up
Posted: Tue Oct 19, 2010 9:24 pm
by the get down
^haha whyyyyyyyyyyyyyyyyyyyyyyy
Re: Drum and Bass Build up
Posted: Thu Dec 09, 2010 10:25 pm
by Bonsai
can anyonme help me with getting this drum buildup i cant get it to workk ive tried copying the bar and changing each one so like first is 1/8 second is 1/16 third is 1/32 and ive got the decay time to increase, i'm using ableton live what would u lot reccomend as the best way of doing this
Re: Drum and Bass Build up
Posted: Thu Dec 09, 2010 11:04 pm
by gravity
probably not what your after but... can you automate tempo in reason yet - i think you can right?
do a kick (or whatever) roll, automate tempo to get faster. export. put in sampler. position appropriately.
what i think you mean is like the doubling of the speed of kicks or whatever which is as simple as sequencing in your kicks at quarters then to eighths to sixteenths to 32nds to 64ths and then turning off quantize if you wanna go faster than that.
dunno why youd wanna do it though, sounds tacky as fuck.
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 8:08 am
by Bonsai
cool this sounds like should work the first solution but what does roll mean as in piano roll or what?
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 1:13 pm
by sweetjames
He is referring to the drum roll, the build up you are asking about
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 2:12 pm
by Bazzle09
B B B B B B B B BBBBbbbbumpage
Its easy on reason with the tool window, just copy your 1/4th or what u start on then use the "Double" button, copy-paste-double-copy-paste-double ect...
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 2:42 pm
by Trichome
why don't people get flamed for bumping here?
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 3:59 pm
by paravrais
Trainrek wrote:why don't people get flamed for bumping here?
We've got bigger fish to fry.
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 4:34 pm
by Bonsai
Yay it worked the tempo change one the other pne did too but it works better as a suttle build up
Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 5:52 pm
by Echoi
paravrais wrote:Trainrek wrote:why don't people get flamed for bumping here?
We've got bigger fish to fry.

Re: Drum and Bass Build up
Posted: Fri Dec 10, 2010 5:54 pm
by ninjadog
You can always make patterns where the resolution (tempo) is higher as well.