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*db
Posted: Tue Dec 14, 2010 6:16 am
by 65L
when starting a track, suppose a kick is laid down, a completely unprocessed, raw, kick and on the spectrum analyzer reads that it's taking up a frequency range from about 40hz to roughly 300hz and peaks at about +2db. since 0db is the maximum amplitude in digital mediums, is it wise to process the kick and the other elements in the track for that matter, in the negative range of dB?
in other words, do tracks that are considered professionally mixed, contained neatly within the negative range underneath 0db?
Re: proper eq
Posted: Tue Dec 14, 2010 6:20 am
by Echoi
Dont eq it to bring it under 0.0db, thats not what eq is for, simply turn it down until you have reasonable headroom.
Save the eq'ing until your track is composed.
Re: proper eq
Posted: Tue Dec 14, 2010 6:26 am
by 65L
Echoi wrote:Dont eq it to bring it under 0.0db, thats not what eq is for, simply turn it down until you have reasonable headroom.
Save the eq'ing until your track is composed.
dont know why i mentioned eq in the title, dont mind that haha. so if any element is peaking over 0db just bring it down and then start processing from there?
Re: proper eq
Posted: Tue Dec 14, 2010 6:31 am
by Echoi
Read this thread, should clear things up for you nicely
http://www.dubstepforum.com/this-thread ... 74832.html
Edit, better stick kettle on first hehe
Re: proper eq
Posted: Tue Dec 14, 2010 6:39 am
by 65L
Re: *db
Posted: Tue Dec 14, 2010 7:08 am
by Echoi
No worries, feel free to give that thread a bump when you've read it, doesnt seem to be stickied anymore.
Im sure theres plenty who havent seen it yet.
And take particular note of anything Macc posts in there, he's helped no end of us out here with his knowledge.
Re: *db
Posted: Tue Dec 14, 2010 7:21 am
by 65L
Echoi wrote:No worries, feel free to give that thread a bump when you've read it, doesnt seem to be stickied anymore.
Im sure theres plenty who havent seen it yet.
And take particular note of anything Macc posts in there, he's helped no end of us out here with his knowledge.
alas at this point i've drank a little too much and my comprehension skills are limited so im not much use to anyone. i'll be picking back up on the db quest starting from that thread next time however
Re: *db
Posted: Tue Dec 14, 2010 9:23 am
by paravrais
I dunno where you're getting your kicks from if they are clipping 0db when you put them in your track :s I usually have to turn mine *up* to get them to -11db. Odds are the samples you're using have already been compressed.
Re: *db
Posted: Tue Dec 14, 2010 10:49 am
by macc
65L wrote:when starting a track, suppose a kick is laid down, a completely unprocessed, raw, kick and on the spectrum analyzer reads that it's taking up a frequency range from about 40hz to roughly 300hz and peaks at about +2db. since 0db is the maximum amplitude in digital mediums, is it wise to process the kick and the other elements in the track for that matter, in the negative range of dB?
in other words, do tracks that are considered professionally mixed, contained neatly within the negative range underneath 0db?
*Everything* should *always* be under 0dB.
There's a whole lot of numbers in that post that tell us nothing about how it sounds - turn all that bollocks off, at least, don't have it on all the time
Make sure it sounds good to those flappy things on the side of your head, and make sure that things stay under 0dB.
That thread will answer a lot of the questions you have, but to put it simply; 0dB is the whole cake. If something goes to 0dB then there is no cake for anything else and you get clipping. If you have two things then they can have exactly half the cake each if they sit at -6dB. But there's always more stuff in a tune than that, so you are going to go lower and lower until there is cake for everyone and still with a bit left over in case someone else comes to the party.
/patronising analogy

Re: proper eq
Posted: Tue Dec 14, 2010 2:19 pm
by Erebus-7
Echoi wrote:
Edit, better stick kettle on first hehe

Re: *db
Posted: Tue Dec 14, 2010 3:38 pm
by deadly_habit
macc wrote:65L wrote:when starting a track, suppose a kick is laid down, a completely unprocessed, raw, kick and on the spectrum analyzer reads that it's taking up a frequency range from about 40hz to roughly 300hz and peaks at about +2db. since 0db is the maximum amplitude in digital mediums, is it wise to process the kick and the other elements in the track for that matter, in the negative range of dB?
in other words, do tracks that are considered professionally mixed, contained neatly within the negative range underneath 0db?
*Everything* should *always* be under 0dB.
There's a whole lot of numbers in that post that tell us nothing about how it sounds - turn all that bollocks off, at least, don't have it on all the time
Make sure it sounds good to those flappy things on the side of your head, and make sure that things stay under 0dB.
That thread will answer a lot of the questions you have, but to put it simply; 0dB is the whole cake. If something goes to 0dB then there is no cake for anything else and you get clipping. If you have two things then they can have exactly half the cake each if they sit at -6dB. But there's always more stuff in a tune than that, so you are going to go lower and lower until there is cake for everyone and still with a bit left over in case someone else comes to the party.
/patronising analogy

now i want some cake damn it
Re: *db
Posted: Tue Dec 14, 2010 6:16 pm
by 65L
macc wrote:65L wrote:when starting a track, suppose a kick is laid down, a completely unprocessed, raw, kick and on the spectrum analyzer reads that it's taking up a frequency range from about 40hz to roughly 300hz and peaks at about +2db. since 0db is the maximum amplitude in digital mediums, is it wise to process the kick and the other elements in the track for that matter, in the negative range of dB?
in other words, do tracks that are considered professionally mixed, contained neatly within the negative range underneath 0db?
*Everything* should *always* be under 0dB.
There's a whole lot of numbers in that post that tell us nothing about how it sounds - turn all that bollocks off, at least, don't have it on all the time
Make sure it sounds good to those flappy things on the side of your head, and make sure that things stay under 0dB.
That thread will answer a lot of the questions you have, but to put it simply; 0dB is the whole cake. If something goes to 0dB then there is no cake for anything else and you get clipping. If you have two things then they can have exactly half the cake each if they sit at -6dB. But there's always more stuff in a tune than that, so you are going to go lower and lower until there is cake for everyone and still with a bit left over in case someone else comes to the party.
/patronising analogy

thanks macc, your reputation precedes you!

Re: *db
Posted: Tue Dec 14, 2010 8:47 pm
by macc
'Boring fucker who can waffle about audio til your leg falls off'? That's me!
I like ale too

Re: *db
Posted: Tue Dec 14, 2010 8:49 pm
by Sharmaji
cake and ale for all!
Re: *db
Posted: Tue Dec 14, 2010 10:44 pm
by logic pro
ill take some nice pickles wif it, please

.
Re: *db
Posted: Tue Dec 14, 2010 10:47 pm
by nowaysj
macc wrote:'Boring fucker who doesn't waffle nearly enough round here.
fixed
I've got legs for days, fucker, bring it.
Re: *db
Posted: Wed Dec 15, 2010 3:16 am
by macc
logic pro wrote:ill take some nice pickles wif it, please

.
This man knows what's up. Have we met?
@nowaysj - have been a bit busy funding a few procurements

Will try to waffle more, so I will
