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Creating a rise?
Posted: Mon Jan 10, 2011 3:33 pm
by decappp
i use a ton of rises but i want to try and make my own.
im not looking for the basic like white noise and a filter kinda thing

.\ haha any suggestions sound wise and such on how to create a good up or down rise?

Re: Creating a rise?
Posted: Mon Jan 10, 2011 3:36 pm
by Sinisterbeats
add lfo/envelopes to panning, pitch, send levels to reverb/fx etc. Or reverse a crash

Re: Creating a rise?
Posted: Mon Jan 10, 2011 3:36 pm
by wub
Makes your own 4/8/16 bar synth patterns of one long note. Run through a mixer channel and add a few effects (Delay, Reverb, beat repeater, filter, glitch, dist etc etc). Automate the parameters over the length of the note. Bounce. Repeat with different parameters/synth noises/effects. Bounce. Repeat.
Re: Creating a rise?
Posted: Mon Jan 10, 2011 3:39 pm
by decappp
Sounds good ill start expiramenting!

Re: Creating a rise?
Posted: Mon Jan 10, 2011 3:54 pm
by -[2]DAY_-
several octaves pushed thru heavy portamento? ;]
Re: Creating a rise?
Posted: Mon Jan 10, 2011 7:41 pm
by FSTZ
FSTZ wrote:I went into detail on this in another thread called "risers"
set an lfo to a really slow rate (6-12) and send to osc 1 and 2
set it so the lfo is triggered when the key is pushed
set the symmetry to a positive value (127 on my synth)
mess with the oscillator wavs so it doesn't sound generic, maybe layer with filter sweep and noise
easily done

Re: Creating a rise?
Posted: Tue Jan 11, 2011 3:35 pm
by decappp
awesome good feeedback, lost of help =)
Re: Creating a rise?
Posted: Tue Jan 11, 2011 9:50 pm
by WeBang
here is a real easy basic one
If I use massive or Malestrom
OSC 1 square and link lfo to pitch at say 24. Star the rate of slow and automate to as fast as possible. while doing this also automate pitch bend 24 octaves up
add white noise filter in from low to hi so it kinda tails in towards the end.
at a bit of delay, reverb and what ever other effect you like to add
Re: Creating a rise?
Posted: Tue Jan 11, 2011 11:05 pm
by briskisgoodforu
sample odd textures, i.e. distortion, feedback, a lawnmower,etc. Whatever you can get, and filter it like you would white noise. Or pitch it or something.
Re: Creating a rise?
Posted: Tue Jan 11, 2011 11:21 pm
by DJ Crackle
We Bang wrote:hautomate pitch bend 24 octaves up
that's a lotta rise :p
Re: Creating a rise?
Posted: Tue Jan 11, 2011 11:38 pm
by Kochari
briskisgoodforu wrote:sample odd textures, i.e. distortion, feedback, a lawnmower,etc. Whatever you can get, and filter it like you would white noise. Or pitch it or something.
I was just about to post this
Pitch down a boring sound, add mad effects (flanger/chorus/delay/phase/reverb etc) then automate the effects all over the shop, filter and you've got some totally mental sounds.
Re: Creating a rise?
Posted: Wed Jan 12, 2011 12:17 am
by Stab Master Arson
wub wrote:Makes your own 4/8/16 bar synth patterns of one long note. Run through a mixer channel and add a few effects (Delay, Reverb, beat repeater, filter, glitch, dist etc etc). Automate the parameters over the length of the note. Bounce. Repeat with different parameters/synth noises/effects. Bounce. Repeat.
By run through mixer channel do you mean using the send controls to send to another channel and adding the effects over there? What is the advantage of that? What do you mean by bounce?
Forgive the newbie Q's still getting a handle on all the lingo. Fuck some of you UK guys use slang I don't understand either ha.
Re: Creating a rise?
Posted: Wed Jan 12, 2011 8:10 pm
by topmo3
offtopic: what does "bounce" mean in production lingo? i see it here all the time, drives me nuts.

Re: Creating a rise?
Posted: Wed Jan 12, 2011 8:34 pm
by -[2]DAY_-
bounce = render to audio (typically to a single stereo or mono audio track)