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how to produce machine gun bass
Posted: Mon Nov 26, 2012 9:39 pm
by dragonridere
hey guys, im trying to get a sound kind of like this one
http://soundcloud.com/supreme-1/truth-a ... ar-reality
im pretty lost on how to set it up, any info or help would be awesome!
Re: how to produce machine gun bass
Posted: Tue Nov 27, 2012 1:24 am
by Epology
Saw wave + Skew. Thats how I would do it, but I'm sure there are a hundred different ways.
Re: how to produce machine gun bass
Posted: Tue Nov 27, 2012 10:19 pm
by TeRRo
Not so much the sound itself as it is the way he arranges the clip/midi notes.
Re: how to produce machine gun bass
Posted: Tue Nov 27, 2012 10:28 pm
by OfficialDAPT
He's just automated the LFO to go from eight notes to sixteenth notes to quarter notes. You can just use one long midi note and then draw the LFO changes you want.
Re: how to produce machine gun bass
Posted: Wed Nov 28, 2012 12:29 am
by Brothulhu
Epology wrote:Saw wave + Skew. Thats how I would do it, but I'm sure there are a hundred different ways.
What's Skew? I tried googling and searching DSF
Re: how to produce machine gun bass
Posted: Wed Nov 28, 2012 4:59 am
by dragonridere
im using fl and massive, any screenshots, tutorials or anything guys?
Re: how to produce machine gun bass
Posted: Wed Nov 28, 2012 8:47 am
by topmo3
lol cant u gather anything from the replies above. if not you are a really lazy person
Re: how to produce machine gun bass
Posted: Wed Nov 28, 2012 8:51 am
by Electric_Head
dragonridere wrote:im using fl and massive, any screenshots, tutorials or anything guys?
What don't you understand about programming the notes in midi?
You can use one long midi note and automate the lfo, automate the envelope, program the actual notes in midi, quick chopped 16ths moving back to 8ths, etc.
Re: how to produce machine gun bass
Posted: Wed Nov 28, 2012 10:28 am
by fuzion
re-sample, chop up the sound and run it through an arpeggiator instead of an LFO
Re: how to produce machine gun bass
Posted: Wed Nov 28, 2012 4:33 pm
by Trichome
i spent aaaages trying to make this sound and what i found was it doesn't even matter if the sound is in tune. just distort the shit out of something and add a steep downwards pitch envelope
Re: how to produce machine gun bass
Posted: Thu Nov 29, 2012 2:04 am
by Epology
Brothulhu wrote:Epology wrote:Saw wave + Skew. Thats how I would do it, but I'm sure there are a hundred different ways.
What's Skew? I tried googling and searching DSF
In FL Studio, when using sytrus(I use it for some of my basses), I usually use the filter tab. In the filter tab there is a Skew knob(The knob that says SK right under your wave form box.). It makes your sounds chirp and stuff.
Re: how to produce machine gun bass
Posted: Thu Nov 29, 2012 3:49 am
by Artie_Fufkin
I was also wondering what 'skew' is.
This explains it, but it's using the word in the definition.... lol
http://www.image-line.com/support/FLHel ... rus_op.htm
Re: how to produce machine gun bass
Posted: Thu Nov 29, 2012 1:04 pm
by Brothulhu
I get it now because it shows how it affects the wave when you play with it on sytrus, I think you could get similar effects by mixing two waves in the LFO part of massive but I'm not 100%
Re: how to produce machine gun bass
Posted: Thu Nov 29, 2012 3:02 pm
by Augment
That machine gun effect can be made by automating a bandpass filter. I used the performer in massive in this clip
Soundcloud
Obviously, the characteristics of this sound is not close to the sound you posted, but that machine gun effect is there.
Re: how to produce machine gun bass
Posted: Thu Nov 29, 2012 4:57 pm
by rockonin
It sounds like the LFO has been synced to 1/12 to get that off beat syncopated feel.
Re: how to produce machine gun bass
Posted: Sun Dec 02, 2012 12:00 am
by Aznjosh
Set your grid to 1/3 or 1/4 and just draw the notes in. Steep downwards pitch envelope is also a plus

Re: how to produce machine gun bass
Posted: Sun Dec 02, 2012 8:44 am
by RandoRando
its a damn saw wave with some phase modulation with just a damn ramp down LFO on the cutoff with rate being automated
Re: how to produce machine gun bass
Posted: Wed Jan 23, 2013 2:50 pm
by D00FY
IMO
using Massive I'd say Crude Osc 1, -24 pitch/ Osc 2 Sine Wave -24/ Osc 3 Saw wave -24, Spectrum on Bend -/+.
Filter possibly LP24, then modulate the Filter cutoff with a Performer. Use the sharp waves in the curve tables... it'll look something like this shitty sketch----> |\|\|\
Turn all your Amps on your OSCs to about 2 o clock then attach the same performer you used on your cutoff going all the way to 5 o clock.
flick through the oscs to see which sound closest to that mechanical sound. Have a play with different filters too.
Also turn on your noise and select metallic, set your colour and amp knobs to 8 o clock (should be like that by default I would have thought) then using the same performer as the rest apply it to both colour and amp knob, drag it all the way over to 5 o clock.
Id'd then automate the the performer rate to give the desired speed of the machine gun effect.
Hope it makes sense. Good luck let me know if it works!
Re: how to produce machine gun bass
Posted: Wed Jan 23, 2013 3:08 pm
by bkwsk
RandoRando wrote:its a damn saw wave with some phase modulation with just a damn ramp down LFO on the cutoff with rate being automated
Just this, don't overcomplicate the shit man

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