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Drum and Bass Build up
Posted: Wed Jul 16, 2008 9:09 pm
by DZA
how do you get the drums on a build up to get faster and faster on reason
Posted: Wed Jul 16, 2008 9:29 pm
by legend4ry
clear the pattern, start it again, and run it like.. 32+ bars and paste to track, surely?
Posted: Wed Jul 16, 2008 10:26 pm
by press
closer and closer spacing of the kicks and/or snares/hats. and maybe some velocity automation.
Posted: Wed Jul 16, 2008 10:35 pm
by blizzardmusic
I've found some artists automate the decay on a reverb to build their drums up ready for the drop. It's very effective.
Posted: Wed Jul 16, 2008 10:39 pm
by futures_untold
you could also wack a delay unit across your drums channel and shorten the delay time to create your build up

Posted: Wed Jul 16, 2008 10:40 pm
by blizzardmusic
futures_untold wrote:you could also wack a delay unit across your drums channel and shorten the delay time to create your build up

This
Posted: Wed Jul 16, 2008 10:44 pm
by futures_untold
You could feed Blizzard Black Jacks & Fruit Salads to give him a sugar rush, then force him to beat box faster and faster until he explodes!
Posted: Wed Jul 16, 2008 10:49 pm
by blizzardmusic
futures_untold wrote:You could feed Blizzard Black Jacks & Fruit Salads to give him a sugar rush, then force him to beat box faster and faster until he explodes!
We could rub your bald head with a guiro until the blood gets to your head and makes a 400DB blast
Posted: Wed Jul 16, 2008 11:03 pm
by futures_untold
We could buy you black lipstick Blizzard, and record the screams of a 1000 emo's & moshers as they slit their wrists in time to the beat!
Yeah!!

Posted: Wed Jul 16, 2008 11:05 pm
by futures_untold
Oh yeah, you could cop hold of a copy of dblue glitch and do the retrigger setting option...!!

That would make an easy drum roll build up without too much automation...
Posted: Wed Jul 16, 2008 11:18 pm
by futures_untold
Posted: Wed Jul 16, 2008 11:34 pm
by stenchman
start with kicks/snares every 8th then change to every 16th then 32nd of a beat. use a rv7000 on the echo setting (making sure uve put the tempo sync on) create a track for this, and automate it to get a bit wetter as the build up goes. leave say the last 3 or 7 beats out so that it the echo dont roll over into the drop, jobs a goodun
Re: Drum and Bass Build up
Posted: Wed Jul 16, 2008 11:54 pm
by flippo
The_Dza88 wrote:how do you get the drums on a build up to get faster and faster on reason
I've done this on a couple of tunes now, tempo changes.
Have to reqire it.
I'd recomend ableton because it's easier tor ecord live tempo mods in it.
Posted: Thu Jul 17, 2008 12:14 am
by dirtycash
'ardcore....
boom----boom----boom---boom---/boom--boom--boom--boom--/boom-boom
Posted: Thu Jul 17, 2008 12:54 am
by tempest
BlizzardMusic wrote:futures_untold wrote:You could feed Blizzard Black Jacks & Fruit Salads to give him a sugar rush, then force him to beat box faster and faster until he explodes!
We could rub your bald head with a guiro until the blood gets to your head and makes a 400DB blast
hahahahahaha fucking slawed
Posted: Thu Jul 17, 2008 1:09 am
by slothrop
You could have everything cut out and then have a massive timestretched rasta voice going blllllloooooooodddddccccllllllaaaaaarrrrrrttttt juuuuuunnnnnnggggggllllllllliiiiiiiiisssssss for about a minute and then have a pause and the drop. It was good enough for remarc back in the day, it should be good enough for you sonny jim.
Posted: Thu Jul 17, 2008 1:22 am
by jblake
1 2 3 4, 1 2 3 4, 1 2 3 4, 1234, 1234123412341234 999
ccccllllliiiiiiiiiiiiiimmmmmmaaaaaaaaaaaaaaaaaaaxxxxxx DISAPPOINTMENT
booooooooooooooooooooooooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii aww
Visual representation of clownstep. Copy the above straight into reason.
First line corresponds to beat number, second line represents how I feel when I hear it, third line is a graphic score for how I would imitate the sound if I was deaf.
Posted: Thu Jul 17, 2008 8:59 am
by matthew_
haha some contructive answers here
I just tend to program a roll with the pattern running, make it as long as you need, then copy the pattern to the sequencer, turn off the RUN thing on re-drum and then loop the last couple of bars of your normal drum loop and have the fill at the end then tweak in the piano roll mode.
I like sticking a nice delay, verb, or glitch in there too.
xx
Posted: Thu Jul 17, 2008 10:11 am
by von
On a slighly different note.. anyone know how u create the rise/fall fx to accompany those kick patterns..? which is usually used before a main drop & in breaks
Posted: Thu Jul 17, 2008 10:55 am
by futures_untold
I think your refering to filter sweeps?
The simplest way to achieve this is to start with some white noise, then to automate a high or low pass filter cut off to sweep up or down into the drop.